Medium humanoid, neutral evil
- Armor Class
- 21 (plate armor of Bhaal)
- Hit Points
- 153 (18d8 + 72)
- Speed
- 30 ft.
- Challenge
- 15 (13,000 XP)
- Saving Throws
- Con +9, Wis +8
- Skills
- History +5, Religion +5, Intimidation +12
- Damage Immunities
- acid; necrotic; poison
- Condition Immunities
- charmed; frightened; poisoned
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Abyssal, Common, Infernal
Traits
Sarevok has advantage on saving throws against spells and other magical effects.
If Sarevok is killed he gains a new body in 24 hours, regaining all his hit points and becoming active again. The new body appears on the altar of the temple of Bhaal beneath Baldur's Gate. This ability ceases to function if a cleric of good alignment casts Hallow on the altar in the temple of Bhaal.
Actions
Sarevok makes two Longsword attacks. He may replace one of the attacks with a use of Spellcasting.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage or 10 (1d10 + 5) if wielded in two hands. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed by Bhaal. The cursed target can't regain hit points. The curse lasts until removed by the remove curse spell or other magic.
Sarevok makes a Longsword attack. If he hits the target and has advantage on the attack roll, then he deals an additional 21 (6d6) poison damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or have the poisoned condition for 10 minutes.
Legendary Actions
Sarevok makes a Longsword attack.
Sarevok casts sacred flame.
Sarevok unleashes Bhaal's power. Creatures within 30 feet of Sarevok, including ones behind barriers and around corners, can't regain hit points until the end of Sarevok's next turn.
Spellcasting
Sarevok casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16):