Sapphire Sentinel

CreatureCMp. 2012014

Large construct, unaligned

Armor Class
17 (natural armor)
Hit Points
178 (17d10 + 85)
Speed
30 ft.
Challenge
10 (5,900 XP)
STR
22
+6
DEX
9
-1
CON
20
+5
INT
3
-4
WIS
11
+0
CHA
1
-5
Damage Immunities
poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
understands Common but can't speak

Traits

Immutable Form.

The golem is immune to any spell or effect that would alter its form.

Magic Resistance.

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The golem's weapon attacks are magical.

Actions

Multiattack.

The golem makes two slam attacks.

Slam.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Slow 5.

The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Sapphire.

The sapphire has 3 charges. As an action, the golem can expend 1 charge to cast dispel magic (as a 9th-level spell) from the sapphire using Constitution as its spellcasting ability. The sapphire ceases to glow if all its charges are expended, but it regains 1d3 expended charges daily at dawn and glows again once it has 1 or more charges.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "10",
  "hp": {
    "average": 178,
    "formula": "17d10 + 85"
  },
  "cha": 1,
  "con": 20,
  "dex": 9,
  "int": 3,
  "str": 22,
  "wis": 11,
  "name": "Sapphire Sentinel",
  "page": 201,
  "size": [
    "L"
  ],
  "type": "construct",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Immutable Form",
      "entries": [
        "The golem is immune to any spell or effect that would alter its form."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The golem has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "The golem's weapon attacks are magical."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The golem makes two slam attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage."
      ]
    },
    {
      "name": "Slow {@recharge 5}",
      "entries": [
        "The golem targets one or more creatures it can see within 10 feet of it. Each target must make a {@dc 17} Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    },
    {
      "name": "Sapphire",
      "entries": [
        "The sapphire has 3 charges. As an action, the golem can expend 1 charge to cast {@spell dispel magic} (as a 9th-level spell) from the sapphire using Constitution as its spellcasting ability. The sapphire ceases to glow if all its charges are expended, but it regains {@dice 1d3} expended charges daily at dawn and glows again once it has 1 or more charges."
      ]
    }
  ],
  "immune": [
    "poison",
    "psychic",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't adamantine",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "CM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "languages": [
    "understands Common but can't speak"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Immutable Form",
    "Magic Resistance",
    "Magic Weapons"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B"
  ],
  "languageTags": [
    "C",
    "CS"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}
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