Sammaster (Lich Form)

CreatureFRAiFp. 2762024

Medium undead, chaotic evil

Armor Class
18
Hit Points
322 (43d8 + 129)
Speed
30 ft.
Challenge
22 (41,000 XP)
STR
12
+1
DEX
14
+2
CON
16
+3
INT
23
+6
WIS
15
+2
CHA
21
+5
Saving Throws
Con +10, Dex +9, Int +13, Wis +9
Skills
Arcana +20, History +13, Perception +9
Damage Resistances
acid; cold; lightning
Damage Immunities
necrotic; poison
Condition Immunities
charmed; exhaustion; frightened; paralyzed; poisoned
Senses
Blindsight 60 ft., Darkvision 120 ft., passive Perception 19
Languages
Common, Draconic, Infernal

Traits

Legendary Resistance (3/Day).

If Sammaster fails a saving throw, he can choose to succeed instead.

Life Suppression.

Creatures within 60 feet of Sammaster can't regain Hit Points.

Magic Resistance.

Sammaster has Advantage on saving throws against spells and other magical effects.

Soul Gem.

If Sammaster is reduced to 0 Hit Points while his magical soul gem exists, his lich form dissolves to dust. After 1d10 days, he appears in the space of his soul gem, using the Sammaster (Dracolich Form) stat block. The gem is a Tiny object that has AC 20; HP 50; and Immunity to Acid, Necrotic, Poison, and Psychic damage. The gem regains all its Hit Points at the end of every turn, but it turns to dust if reduced to 0 Hit Points. If the gem is destroyed, Sammaster can create a new one by completing an 8-hour ritual using a gem worth 1,000+ GP, which the ritual consumes, and by expending 5,000 GP.

Actions

Multiattack.

Sammaster makes three attacks, using Corrosive Burst or Paralyzing Touch in any combination. He can replace two attacks with a use of Spellcasting.

Corrosive Burst.

Melee or Ranged Attack Roll: +13, reach 5 ft. or range 120 ft. Hit: 38 (5d12 + 6) Acid or Necrotic damage (Sammaster's choice).

Paralyzing Touch.

Melee Attack Roll: +13, reach 5 ft. Hit: 16 (3d6 + 6) Cold damage, and the target has the Paralyzed condition until the start of Sammaster's next turn.

Legendary Actions

Deathly Teleport.

Sammaster teleports up to 60 feet to an unoccupied space he can see, and each creature within 10 feet of the space he left takes 19 (3d12) Necrotic damage.

Dissolve.

Sammaster makes one Corrosive Burst attack.

Terrifying Presence.

wis DC 21, each creature in a 20-foot Emanation originating from Sammaster. 13 (2d12) Psychic damage, and the target has the Frightened condition until the end of its next turn. Sammaster can't take this action again until the start of his next turn.

Spellcasting

Spellcasting.

Sammaster casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 21):

Protective Magic.

Sammaster casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

Raw data
{
  "ac": [
    18
  ],
  "cr": "22",
  "hp": {
    "average": 322,
    "formula": "43d8 + 129"
  },
  "cha": 21,
  "con": 16,
  "dex": 14,
  "int": 23,
  "str": 12,
  "wis": 15,
  "name": "Sammaster (Lich Form)",
  "page": 276,
  "save": {
    "con": "+10",
    "dex": "+9",
    "int": "+13",
    "wis": "+9"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "wizard"
    ],
    "type": "undead"
  },
  "isNpc": true,
  "skill": {
    "arcana": "+20",
    "history": "+13",
    "perception": "+9"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If Sammaster fails a saving throw, he can choose to succeed instead."
      ]
    },
    {
      "name": "Life Suppression",
      "entries": [
        "Creatures within 60 feet of Sammaster can't regain {@variantrule Hit Points|XPHB}."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Sammaster has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Soul Gem",
      "entries": [
        "If Sammaster is reduced to 0 {@variantrule Hit Points|XPHB} while his magical soul gem exists, his lich form dissolves to dust. After {@dice 1d10} days, he appears in the space of his soul gem, using the Sammaster (Dracolich Form) stat block. The gem is a Tiny object that has AC 20; HP 50; and {@variantrule Immunity|XPHB} to Acid, Necrotic, Poison, and Psychic damage. The gem regains all its {@variantrule Hit Points|XPHB} at the end of every turn, but it turns to dust if reduced to 0 {@variantrule Hit Points|XPHB}. If the gem is destroyed, Sammaster can create a new one by completing an 8-hour ritual using a gem worth 1,000+ GP, which the ritual consumes, and by expending 5,000 GP."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Sammaster makes three attacks, using Corrosive Burst or Paralyzing Touch in any combination. He can replace two attacks with a use of Spellcasting."
      ]
    },
    {
      "name": "Corrosive Burst",
      "entries": [
        "{@atkr m,r} {@hit 13}, reach 5 ft. or range 120 ft. {@h}38 ({@damage 5d12 + 6}) Acid or Necrotic damage (Sammaster's choice)."
      ]
    },
    {
      "name": "Paralyzing Touch",
      "entries": [
        "{@atkr m} {@hit 13}, reach 5 ft. {@h}16 ({@damage 3d6 + 6}) Cold damage, and the target has the {@condition Paralyzed|XPHB} condition until the start of Sammaster's next turn."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison"
  ],
  "resist": [
    "acid",
    "cold",
    "lightning"
  ],
  "senses": [
    "Blindsight 60 ft.",
    "Darkvision 120 ft."
  ],
  "source": "FRAiF",
  "passive": 19,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MA",
    "RA"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common",
    "Draconic",
    "Infernal"
  ],
  "legendary": [
    {
      "name": "Deathly Teleport",
      "entries": [
        "Sammaster teleports up to 60 feet to an unoccupied space he can see, and each creature within 10 feet of the space he left takes 19 ({@damage 3d12}) Necrotic damage."
      ]
    },
    {
      "name": "Dissolve",
      "entries": [
        "Sammaster makes one Corrosive Burst attack."
      ]
    },
    {
      "name": "Terrifying Presence",
      "entries": [
        "{@actSave wis} {@dc 21}, each creature in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from Sammaster. {@actSaveFail} 13 ({@damage 2d12}) Psychic damage, and the target has the {@condition Frightened|XPHB} condition until the end of its next turn. {@actSaveSuccessOrFail} Sammaster can't take this action again until the start of his next turn."
      ]
    }
  ],
  "senseTags": [
    "B",
    "SD"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "C",
    "N",
    "Y"
  ],
  "initiative": {
    "proficiency": 2
  },
  "languageTags": [
    "C",
    "DR",
    "I"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell Cone of Cold|XPHB}",
        "{@spell Detect Magic|XPHB}",
        "{@spell Dispel Magic|XPHB}",
        "{@spell Invisibility|XPHB}",
        "{@spell Mage Hand|XPHB}",
        "{@spell Prestidigitation|XPHB}"
      ],
      "daily": {
        "1e": [
          "{@spell Create Undead|XPHB} (level 8 version)",
          "{@spell Disintegrate|XPHB}",
          "{@spell Power Word Kill|XPHB}"
        ],
        "2e": [
          "{@spell Speak with Dead|XPHB}",
          "{@spell Wall of Force|XPHB}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "Sammaster casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save {@dc 21}):"
      ]
    },
    {
      "name": "Protective Magic",
      "type": "spellcasting",
      "will": [
        "{@spell Counterspell|XPHB}",
        "{@spell Shield|XPHB}"
      ],
      "hidden": [
        "will"
      ],
      "ability": "int",
      "displayAs": "reaction",
      "headerEntries": [
        "Sammaster casts {@spell Counterspell|XPHB} or {@spell Shield|XPHB} in response to the spell's trigger, using the same spellcasting ability as Spellcasting."
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "poisoned"
  ],
  "damageTagsSpell": [
    "C",
    "O",
    "Y"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "frightened",
    "paralyzed"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "wisdom"
  ],
  "conditionInflictSpell": [
    "invisible"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity"
  ]
}