Sammaster (Dracolich Form)

CreatureFRAiFp. 2752024

Huge undead, chaotic evil

Armor Class
20
Hit Points
276 (24d12 + 120)
Speed
fly 80 ft., 40 ft., burrow 30 ft.
Challenge
22 (41,000 XP)
STR
25
+7
DEX
10
+0
CON
21
+5
INT
23
+6
WIS
15
+2
CHA
21
+5
Saving Throws
Con +12, Dex +7, Int +13, Wis +9
Skills
Arcana +20, History +13, Perception +16
Damage Immunities
acid; necrotic; poison
Condition Immunities
charmed; exhaustion; frightened; paralyzed; poisoned
Senses
Blindsight 60 ft., Darkvision 120 ft., passive Perception 26
Languages
Common, Draconic, Infernal

Traits

Legendary Resistance (3/Day).

If Sammaster fails a saving throw, he can choose to succeed instead.

Life Suppression.

Creatures within 60 feet of Sammaster can't regain Hit Points.

Magic Resistance.

Sammaster has Advantage on saving throws against spells and other magical effects.

Soul Gem.

Sammaster has a magical soul gem as his dracolich heart. The gem can't be damaged or removed until he is reduced to 0 Hit Points. If Sammaster is reduced to 0 Hit Points, his dracolich form dissolves to dust. After 1d10 days, he appears in an unoccupied space within 5 feet of his soul gem (so long as the gem still exists), using the Sammaster (Lich Form) stat block. The gem is a Tiny object that has AC 20; HP 50; and Immunity to Acid, Necrotic, Poison, and Psychic damage. The gem regains all its Hit Points at the end of every turn, but it turns to dust if reduced to 0 Hit Points.

Actions

Multiattack.

Sammaster makes three Rend attacks. He can replace one attack with a use of Spellcasting to cast Blight or Ray of Sickness (level 6 version).

Rend.

Melee Attack Roll: +14, reach 10 ft. Hit: 18 (2d10 + 7) Slashing damage plus 18 (4d8) Necrotic damage.

Corroding Breath 5.

con DC 20, each creature in a 90-foot Cone. 52 (8d12) Acid or Necrotic damage (Sammaster's choice). Half damage.

Legendary Actions

Pounce.

Sammaster moves up to half his Speed, and he makes one Rend attack.

Sickening Ray.

Sammaster uses Spellcasting to cast Ray of Sickness (level 6 version).

Terrifying Presence.

wis DC 21, each creature in a 20-foot Emanation originating from Sammaster. 13 (2d12) Psychic damage, and the target has the Frightened condition until the end of its next turn. Sammaster can't take this action again until the start of his next turn.

Spellcasting

Spellcasting.

Sammaster casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks):

Raw data
{
  "ac": [
    20
  ],
  "cr": "22",
  "hp": {
    "average": 276,
    "formula": "24d12 + 120"
  },
  "cha": 21,
  "con": 21,
  "dex": 10,
  "int": 23,
  "str": 25,
  "wis": 15,
  "name": "Sammaster (Dracolich Form)",
  "page": 275,
  "save": {
    "con": "+12",
    "dex": "+7",
    "int": "+13",
    "wis": "+9"
  },
  "size": [
    "H"
  ],
  "type": "undead",
  "isNpc": true,
  "skill": {
    "arcana": "+20",
    "history": "+13",
    "perception": "+16"
  },
  "speed": {
    "fly": 80,
    "walk": 40,
    "burrow": 30
  },
  "trait": [
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If Sammaster fails a saving throw, he can choose to succeed instead."
      ]
    },
    {
      "name": "Life Suppression",
      "entries": [
        "Creatures within 60 feet of Sammaster can't regain {@variantrule Hit Points|XPHB}."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Sammaster has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Soul Gem",
      "entries": [
        "Sammaster has a magical soul gem as his dracolich heart. The gem can't be damaged or removed until he is reduced to 0 {@variantrule Hit Points|XPHB}. If Sammaster is reduced to 0 {@variantrule Hit Points|XPHB}, his dracolich form dissolves to dust. After {@dice 1d10} days, he appears in an unoccupied space within 5 feet of his soul gem (so long as the gem still exists), using the Sammaster (Lich Form) stat block. The gem is a Tiny object that has AC 20; HP 50; and {@variantrule Immunity|XPHB} to Acid, Necrotic, Poison, and Psychic damage. The gem regains all its {@variantrule Hit Points|XPHB} at the end of every turn, but it turns to dust if reduced to 0 {@variantrule Hit Points|XPHB}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Sammaster makes three Rend attacks. He can replace one attack with a use of Spellcasting to cast {@spell Blight|XPHB} or {@spell Ray of Sickness|XPHB} (level 6 version)."
      ]
    },
    {
      "name": "Rend",
      "entries": [
        "{@atkr m} {@hit 14}, reach 10 ft. {@h}18 ({@damage 2d10 + 7}) Slashing damage plus 18 ({@damage 4d8}) Necrotic damage."
      ]
    },
    {
      "name": "Corroding Breath {@recharge 5}",
      "entries": [
        "{@actSave con} {@dc 20}, each creature in a 90-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. {@actSaveFail} 52 ({@damage 8d12}) Acid or Necrotic damage (Sammaster's choice). {@actSaveSuccess} Half damage."
      ]
    }
  ],
  "immune": [
    "acid",
    "necrotic",
    "poison"
  ],
  "senses": [
    "Blindsight 60 ft.",
    "Darkvision 120 ft."
  ],
  "source": "FRAiF",
  "passive": 26,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common",
    "Draconic",
    "Infernal"
  ],
  "legendary": [
    {
      "name": "Pounce",
      "entries": [
        "Sammaster moves up to half his {@variantrule Speed|XPHB}, and he makes one Rend attack."
      ]
    },
    {
      "name": "Sickening Ray",
      "entries": [
        "Sammaster uses Spellcasting to cast {@spell Ray of Sickness|XPHB} (level 6 version)."
      ]
    },
    {
      "name": "Terrifying Presence",
      "entries": [
        "{@actSave wis} {@dc 21}, each creature in a 20-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from Sammaster. {@actSaveFail} 13 ({@damage 2d12}) Psychic damage, and the target has the {@condition Frightened|XPHB} condition until the end of its next turn. {@actSaveSuccessOrFail} Sammaster can't take this action again until the start of his next turn."
      ]
    }
  ],
  "senseTags": [
    "B",
    "SD"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance"
  ],
  "actionTags": [
    "Breath Weapon",
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "N",
    "S",
    "Y"
  ],
  "initiative": {
    "proficiency": 2
  },
  "languageTags": [
    "C",
    "DR",
    "I"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell Blight|XPHB}",
        "{@spell Detect Magic|XPHB}",
        "{@spell Dispel Magic|XPHB}",
        "{@spell Mage Hand|XPHB}",
        "{@spell Prestidigitation|XPHB}",
        "{@spell Ray of Sickness|XPHB} (level 6 version)"
      ],
      "daily": {
        "1e": [
          "{@spell Create Undead|XPHB} (level 8 version)",
          "{@spell Power Word Kill|XPHB}"
        ],
        "2e": [
          "{@spell Dimension Door|XPHB}",
          "{@spell Speak with Dead|XPHB}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "Sammaster casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save {@dc 21}, {@hit 13} to hit with spell attacks):"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "poisoned"
  ],
  "damageTagsSpell": [
    "I",
    "N",
    "O",
    "Y"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "frightened"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution",
    "wisdom"
  ],
  "conditionInflictSpell": [
    "poisoned"
  ],
  "savingThrowForcedSpell": [
    "constitution"
  ]
}