Medium humanoid, neutral evil
- Armor Class
- 11
- Hit Points
- 40 (9d8)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
11
+0
DEX
12
+1
CON
11
+0
INT
13
+1
WIS
12
+1
CHA
14
+2
- Skills
- Stealth +3, Survival +5, Deception +6, Perception +3
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Abyssal, Common, Draconic
Traits
Magic Resistance.
Salida has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
Salida makes two melee attacks.
Scimitar.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Shortbow.
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage.
Spellcasting
Innate Spellcasting.
Salida's spellcasting ability is Charisma (spell save DC 12). Salida can innately cast the following spells, requiring no material components: