Saleeth the Couatl

CreatureAWMp. 342014

Medium celestial, lawful good

Armor Class
19 (natural armor)
Hit Points
97
Speed
fly 90 ft., 30 ft.
Challenge
4 (1,100 XP)
STR
16
+3
DEX
20
+5
CON
17
+3
INT
18
+4
WIS
20
+5
CHA
18
+4

Traits

Magic Weapons.

The couatl's weapon attacks are magical.

Shielded Mind.

The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Actions

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage. Target must make a DC 13 Constitution save, or fall unconscious. Another creature can use an action to shake the target awake.

Constrict.

Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage. Target is grappled (escape DC 15). The couatl can constrain only one target at a time.

Change Shape.

The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).

In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

Spellcasting

Innate Spellcasting.

The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

Raw data
{
  "ac": [
    {
      "ac": 19,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "4",
  "hp": {
    "special": "97"
  },
  "cha": 18,
  "con": 17,
  "dex": 20,
  "int": 18,
  "str": 16,
  "wis": 20,
  "name": "Saleeth the Couatl",
  "page": 34,
  "size": [
    "M"
  ],
  "type": "celestial",
  "isNpc": true,
  "speed": {
    "fly": 90,
    "walk": 30
  },
  "trait": [
    {
      "name": "Magic Weapons",
      "entries": [
        "The couatl's weapon attacks are magical."
      ]
    },
    {
      "name": "Shielded Mind",
      "entries": [
        "The couatl is immune to {@spell scrying} and to any effect that would sense its emotions, read its thoughts, or detect its location."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}8 ({@damage 1d6 + 5}) piercing damage. Target must make a {@dc 13} Constitution save, or fall {@condition unconscious}. Another creature can use an action to shake the target awake."
      ]
    },
    {
      "name": "Constrict",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 10 ft., one Medium or smaller creature. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage. Target is {@condition grappled} (escape {@dc 15}). The couatl can constrain only one target at a time."
      ]
    },
    {
      "name": "Change Shape",
      "entries": [
        "The couatl magically polymorphs into {@filter a humanoid or beast that has a challenge rating equal to or less than its own|bestiary|Challenge Rating=[&0;&4]|type=beast;humanoid}, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).",
        "In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form."
      ]
    }
  ],
  "source": "AWM",
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "G"
  ],
  "shortName": "Saleeth",
  "traitTags": [
    "Magic Weapons"
  ],
  "actionTags": [
    "Shapechanger"
  ],
  "damageTags": [
    "B",
    "P"
  ],
  "tokenCustom": true,
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect evil and good}",
        "{@spell detect magic}",
        "{@spell detect thoughts}"
      ],
      "daily": {
        "1e": [
          "{@spell dream}",
          "{@spell greater restoration}",
          "{@spell scrying}"
        ],
        "3e": [
          "{@spell bless}",
          "{@spell create food and water}",
          "{@spell cure wounds}",
          "{@spell lesser restoration}",
          "{@spell protection from poison}",
          "{@spell sanctuary}",
          "{@spell shield}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The couatl's spellcasting ability is Charisma (spell save {@dc 14}). It can innately cast the following spells, requiring only verbal components:"
      ]
    }
  ],
  "damageTagsSpell": [
    "Y"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "grappled",
    "unconscious"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}
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