Large elemental, neutral evil
- Armor Class
- 15
- Hit Points
- 90 (12d10 + 24)
- Speed
- 30 ft., climb 30 ft.
- Challenge
- 5 (1,800 XP)
- Damage Immunities
- fire
- Damage Vulnerabilities
- cold
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- Primordial (Ignan)
Traits
At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
Actions
The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. The spear magically returns to the salamander's hand immediately after a ranged attack.
str DC 15, one Large or smaller creature the salamander can see within 10 feet. 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.