Sahuagin Wave Shaper

CreatureGoSp. 2512014

Medium humanoid, lawful evil

Armor Class
14 (natural armor)
Hit Points
60 (11d8 + 11)
Speed
swim 40 ft., 30 ft.
Challenge
5 (1,800 XP)
STR
10
+0
DEX
12
+1
CON
12
+1
INT
16
+3
WIS
14
+2
CHA
12
+1
Saving Throws
Int +6
Skills
Arcana +6, Perception +5, Intimidation +4
Senses
darkvision 120 ft., passive Perception 15
Languages
Sahuagin

Traits

Blood Frenzy.

The wave shaper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness.

The wave shaper can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy.

The wave shaper can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack.

The wave shaper makes two attacks: one with its bite and one with its claws.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) piercing damage plus 13 (3d8) cold damage.

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) slashing damage plus 13 (3d8) cold damage.

Whirlpool (1/Day).

The wave shaper targets a body of water at least 50 feet square and 25 feet deep, causing a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, 25 feet tall, and lasts for 1 minute or until the wave shaper is incapacitated. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by succeeding on a DC 14 Strength (Athletics) check.

When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a DC 14 Strength saving throw. On a failed save, the creature takes 9 (2d8) bludgeoning damage and is caught in the vortex until it ends. On a success, the creature takes half damage and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but it has disadvantage on the Strength (Athletics) check to do so.

The first time each turn that an object enters the vortex, the object takes 9 (2d8) bludgeoning damage. This damage occurs each round it remains in the vortex.

Spellcasting

Innate Spellcasting.

The wave shaper's spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring only verbal components:

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 60,
    "formula": "11d8 + 11"
  },
  "cha": 12,
  "con": 12,
  "dex": 12,
  "int": 16,
  "str": 10,
  "wis": 14,
  "name": "Sahuagin Wave Shaper",
  "page": 251,
  "save": {
    "int": "+6"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "sahuagin"
    ],
    "type": "humanoid"
  },
  "skill": {
    "arcana": "+6",
    "perception": "+5",
    "intimidation": "+4"
  },
  "speed": {
    "swim": 40,
    "walk": 30
  },
  "trait": [
    {
      "name": "Blood Frenzy",
      "entries": [
        "The wave shaper has advantage on melee attack rolls against any creature that doesn't have all its hit points."
      ]
    },
    {
      "name": "Limited Amphibiousness",
      "entries": [
        "The wave shaper can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."
      ]
    },
    {
      "name": "Shark Telepathy",
      "entries": [
        "The wave shaper can magically command any shark within 120 feet of it, using a limited telepathy."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The wave shaper makes two attacks: one with its bite and one with its claws."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d8 + 1}) piercing damage plus 13 ({@damage 3d8}) cold damage."
      ]
    },
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d8 + 1}) slashing damage plus 13 ({@damage 3d8}) cold damage."
      ]
    },
    {
      "name": "Whirlpool (1/Day)",
      "entries": [
        "The wave shaper targets a body of water at least 50 feet square and 25 feet deep, causing a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, 25 feet tall, and lasts for 1 minute or until the wave shaper is {@condition incapacitated}. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by succeeding on a {@dc 14} Strength ({@skill Athletics}) check.",
        "When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a {@dc 14} Strength saving throw. On a failed save, the creature takes 9 ({@damage 2d8}) bludgeoning damage and is caught in the vortex until it ends. On a success, the creature takes half damage and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but it has disadvantage on the Strength ({@skill Athletics}) check to do so.",
        "The first time each turn that an object enters the vortex, the object takes 9 ({@damage 2d8}) bludgeoning damage. This damage occurs each round it remains in the vortex."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "GoS",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Sahuagin"
  ],
  "senseTags": [
    "SD"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "C",
    "P",
    "S"
  ],
  "languageTags": [
    "OTH"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell message}"
      ],
      "daily": {
        "1": [
          "{@spell comprehend languages}"
        ]
      },
      "ability": "int",
      "headerEntries": [
        "The wave shaper's spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It can cast the following spells, requiring only verbal components:"
      ]
    }
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "strength"
  ]
}