Medium humanoid, lawful evil
- Armor Class
- 12 (natural armor)
- Hit Points
- 33 (6d8 + 6)
- Speed
- swim 40 ft., 30 ft.
- Challenge
- 2 (450 XP)
- Skills
- Religion +3, Perception +6
- Senses
- darkvision 120 ft., passive Perception 16
- Languages
- Sahuagin
Traits
The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
The sahuagin makes two melee attacks: one with her bite and one with her claws.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spellcasting
The sahuagin is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has the following cleric spells prepared: