Medium fiend, lawful evil
- Armor Class
- 12
- Hit Points
- 38 (7d8 + 7)
- Speed
- swim 40 ft., 30 ft.
- Challenge
- 2 (450 XP)
STR
13
+1
DEX
11
+0
CON
12
+1
INT
12
+1
WIS
14
+2
CHA
13
+1
- Skills
- Religion +3, Perception +6
- Damage Resistances
- acid; cold
- Senses
- Darkvision 120 ft., passive Perception 16
- Languages
- Sahuagin
Traits
Blood Frenzy.
The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Limited Amphibiousness.
The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy.
The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Actions
Multiattack.
The sahuagin makes two Spectral Jaws attacks.
Spectral Jaws.
Melee or Ranged Attack Roll: +4, reach 5 ft. or range 120 ft. Hit: 11 (2d8 + 2) Force damage.
Spellcasting
Spellcasting.
The sahuagin casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12):
Fiendish Aid (2/Day).
The sahuagin casts Bless or Healing Word, using the same spellcasting ability as Spellcasting.