Sahuagin Hatchling Swarm

CreatureGoSp. 2502014

Large beast, chaotic evil

Armor Class
14
Hit Points
52 (8d10 + 8)
Speed
swim 40 ft., 0 ft.
Challenge
3 (700 XP)
STR
9
-1
DEX
18
+4
CON
12
+1
INT
3
-4
WIS
10
+0
CHA
3
-4
Damage Resistances
bludgeoning; piercing; slashing
Condition Immunities
charmed; frightened; grappled; paralyzed; petrified; prone; restrained; stunned
Senses
darkvision 120 ft., passive Perception 10

Traits

Blood Frenzy.

The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Seething.

Once it enters combat, the swarm deals 10 slashing damage to itself at the end of its turn if it did not make an attack on that turn. This damage ignores resistance, and it cannot reduce the swarm to 0 hit points.

Swarm.

The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points.

Water Breathing.

The swarm can breathe only underwater.

Actions

Bites.

Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

Raw data
{
  "ac": [
    14
  ],
  "cr": "3",
  "hp": {
    "average": 52,
    "formula": "8d10 + 8"
  },
  "cha": 3,
  "con": 12,
  "dex": 18,
  "int": 3,
  "str": 9,
  "wis": 10,
  "name": "Sahuagin Hatchling Swarm",
  "page": 250,
  "size": [
    "L"
  ],
  "type": {
    "type": "beast",
    "swarmSize": "T"
  },
  "speed": {
    "swim": 40,
    "walk": 0
  },
  "trait": [
    {
      "name": "Blood Frenzy",
      "entries": [
        "The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points."
      ]
    },
    {
      "name": "Seething",
      "entries": [
        "Once it enters combat, the swarm deals 10 slashing damage to itself at the end of its turn if it did not make an attack on that turn. This damage ignores resistance, and it cannot reduce the swarm to 0 hit points."
      ]
    },
    {
      "name": "Swarm",
      "entries": [
        "The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points."
      ]
    },
    {
      "name": "Water Breathing",
      "entries": [
        "The swarm can breathe only underwater."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bites",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 0 ft., one creature in the swarm's space. {@h}14 ({@damage 4d6}) piercing damage, or 7 ({@damage 2d6}) piercing damage if the swarm has half of its hit points or fewer."
      ]
    }
  ],
  "resist": [
    "bludgeoning",
    "piercing",
    "slashing"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "GoS",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Water Breathing"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "conditionImmune": [
    "charmed",
    "frightened",
    "grappled",
    "paralyzed",
    "petrified",
    "prone",
    "restrained",
    "stunned"
  ],
  "referenceSources": [
    "LR"
  ]
}
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