Sahuagin Deep Diver

CreatureGoSp. 2502014

Medium humanoid, lawful evil

Armor Class
15 (natural armor)
Hit Points
91 (14d8 + 28)
Speed
swim 40 ft., 30 ft.
Challenge
4 (1,100 XP)
STR
14
+2
DEX
16
+3
CON
15
+2
INT
12
+1
WIS
13
+1
CHA
9
-1
Saving Throws
Con +4, Wis +3
Skills
Stealth +5, Perception +5
Senses
darkvision 120 ft., passive Perception 15
Languages
Sahuagin

Traits

Blood Frenzy.

The deep diver has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Brine Lurker.

The deep diver has advantage on Dexterity (Stealth) checks made while submerged in water.

Limited Amphibiousness.

The deep diver can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Lure.

The deep diver can cause its lure to light up or darken at will. While the lure is lit, the deep diver sheds bright light in a 30-foot radius centered on itself and dim light for an additional 20 feet.

Shark Telepathy.

The deep diver can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack.

The deep diver makes two attacks with its glaive, or one attack with its bite and two with its claws.

Glaive.

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 13 (2d10 + 2) slashing damage.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Light of Sekolah.

The deep diver pulses magical light from its lure. Any creature within 30 feet of the deep diver that can see the light must succeed on a DC 11 Wisdom saving throw or be charmed until the end of its next turn. A creature charmed in this way is incapacitated as it stares at the light.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "4",
  "hp": {
    "average": 91,
    "formula": "14d8 + 28"
  },
  "cha": 9,
  "con": 15,
  "dex": 16,
  "int": 12,
  "str": 14,
  "wis": 13,
  "name": "Sahuagin Deep Diver",
  "page": 250,
  "save": {
    "con": "+4",
    "wis": "+3"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "sahuagin"
    ],
    "type": "humanoid"
  },
  "skill": {
    "stealth": "+5",
    "perception": "+5"
  },
  "speed": {
    "swim": 40,
    "walk": 30
  },
  "trait": [
    {
      "name": "Blood Frenzy",
      "entries": [
        "The deep diver has advantage on melee attack rolls against any creature that doesn't have all its hit points."
      ]
    },
    {
      "name": "Brine Lurker",
      "entries": [
        "The deep diver has advantage on Dexterity ({@skill Stealth}) checks made while submerged in water."
      ]
    },
    {
      "name": "Limited Amphibiousness",
      "entries": [
        "The deep diver can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."
      ]
    },
    {
      "name": "Lure",
      "entries": [
        "The deep diver can cause its lure to light up or darken at will. While the lure is lit, the deep diver sheds bright light in a 30-foot radius centered on itself and dim light for an additional 20 feet."
      ]
    },
    {
      "name": "Shark Telepathy",
      "entries": [
        "The deep diver can magically command any shark within 120 feet of it, using a limited telepathy."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The deep diver makes two attacks with its glaive, or one attack with its bite and two with its claws."
      ]
    },
    {
      "name": "Glaive",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d10 + 2}) slashing damage."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage."
      ]
    },
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage."
      ]
    },
    {
      "name": "Light of Sekolah",
      "entries": [
        "The deep diver pulses magical light from its lure. Any creature within 30 feet of the deep diver that can see the light must succeed on a {@dc 11} Wisdom saving throw or be {@condition charmed} until the end of its next turn. A creature {@condition charmed} in this way is {@condition incapacitated} as it stares at the light."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "GoS",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Sahuagin"
  ],
  "senseTags": [
    "SD"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "languageTags": [
    "OTH"
  ],
  "attachedItems": [
    "glaive|phb"
  ],
  "conditionInflict": [
    "charmed"
  ],
  "referenceSources": [
    "LR"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}
Sahuagin Deep Diver ยท Wiki