Medium humanoid, lawful evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 33 (6d8 + 6)
- Speed
- swim 40 ft., 30 ft.
- Challenge
- 1 (200 XP)
- Skills
- Perception +5
- Senses
- darkvision 120 ft., passive Perception 15
- Languages
- Sahuagin
Traits
The coral smasher has advantage on melee attack rolls against any creature that doesn't have all its hit points.
The coral smasher can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
The coral smasher can magically command any shark within 120 feet of it, using a limited telepathy.
The coral smasher deals double damage to objects and structures.
Actions
The coral smasher makes two attacks with its warhammer, or one attack with its bite and one with its claws.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.