Medium humanoid, lawful evil
- Armor Class
- 20 (plate armor, shield)
- Hit Points
- 97 (15d8 + 30)
- Speed
- swim 40 ft., 30 ft.
- Challenge
- 6 (2,300 XP)
STR
16
+3
DEX
12
+1
CON
14
+2
INT
12
+1
WIS
11
+0
CHA
12
+1
- Saving Throws
- Con +5, Str +6
- Skills
- Athletics +6, Intimidation +4
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- Sahuagin
Traits
Blood Frenzy.
The blademaster has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness.
The blademaster can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy.
The blademaster can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
Multiattack.
The blademaster makes three attacks with its wavecutter blade, or one attack with its bite and two with its claws.
Wavecutter Blade.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claws.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.