Large humanoid, lawful evil
- Armor Class
- 16 (breastplate)
- Hit Points
- 76 (9d10 + 27)
- Speed
- swim 50 ft., 30 ft.
- Challenge
- 5 (1,800 XP)
- Saving Throws
- Con +6, Dex +5, Int +5, Wis +4
- Skills
- Perception +7
- Senses
- darkvision 120 ft., passive Perception 17
- Languages
- Sahuagin
Traits
The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
The sahuagin makes three attacks: one with his bite and two with his claws or trident.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.