Medium humanoid, chaotic neutral
- Armor Class
- 14, 17
- Hit Points
- 156 (24d8 + 48)
- Speed
- 30 ft.
- Challenge
- 10 (5,900 XP)
- Saving Throws
- Dex +8, Str +8, Wis +4
- Skills
- Athletics +8, Deception +6, Intimidation +6
- Senses
- passive Perception 10
- Languages
- Common, Infernal, Undercommon
Traits
Saemon wears a quiver of Ehlonna (holding 40 handaxes).
Actions
Saemon makes three Handaxe attacks.
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) force damage.
Reactions
Saemon conjures a swirling yellow barrier and until the start of his next turn he adds +5 to his AC, including against the triggering attack, and he takes no damage from magic missile.
Legendary Actions
Saemon makes a ranged Handaxe attack.
Saemon uses Spellcasting.
Saemon casts animate objects, targeting up to 10 handaxes he has thrown at enemies. If there are not 10 handaxes available, then he provides the remaining handaxes from his quiver of Ehlonna. Handaxes are Tiny objects.
Spellcasting
Saemon casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):