Large construct,
- Armor Class
- 19 (natural armor)
- Hit Points
- 95 (10d10 + 40)
- Speed
- 25 ft.
STR
19
+4
DEX
8
-1
CON
19
+4
INT
14
+2
WIS
19
+4
CHA
16
+3
- Saving Throws
- Wis +8
- Damage Resistances
- acid; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- cold; necrotic; poison
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; petrified; poisoned
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- the languages the eidolon knew in life
Traits
False Appearance.
While the statue remains motionless, it is indistinguishable from a normal statue.
Ghostly Inhabitant.
The eidolon that enters the sacred statue remains inside it until the statue drops to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the dispel evil and good spell. When the eidolon leaves the statue, it appears in an unoccupied space within 5 feet of the statue.
Inert.
When not inhabited by an eidolon, the statue is an object.
Actions
Multiattack.
The statue makes two slam attacks.
Slam.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 43 (6d12 + 4) bludgeoning damage.
Rock.
Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 37 (6d10 + 4) bludgeoning damage.