Medium aberration, neutral evil
- Armor Class
- 15 (chain shirt)
- Hit Points
- 88 (16d8 + 16)
- Speed
- fly 30 ft. (hover), 30 ft., canHover true ft.
- Challenge
- 5 (1,800 XP)
- Saving Throws
- Int +7, Wis +5
- Skills
- Insight +5, Stealth +10, Perception +5
- Damage Resistances
- psychic
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- Common, Goblin, telepathy 60 ft.
Traits
When Ruxithid fails a saving throw, he can choose to succeed instead.
Ruxithid has advantage on saving throws against the charmed and frightened conditions.
Actions
Ruxithid makes two Psi-Charged Scimitar attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) psychic damage.
Bonus Actions
Ruxithid unleashes a flurry of crystalline psychic tendrils from his brain, targeting one creature that he can see within 30 feet of himself. The target must succeed on a DC 15 Dexterity saving throw or take 9 (2d8) psychic damage and have the stunned condition until the start of Ruxithid's next turn.
Ruxithid commands one allied creature he can see within 60 feet of himself to strike. The creature can immediately use its reaction to make one melee weapon attack against a target within its reach.