Runic Colossus

CreatureBGGp. 1632014

Gargantuan construct, unaligned

Armor Class
20 (natural armor)
Hit Points
315 (18d20 + 126)
Speed
60 ft.
Challenge
21 (33,000 XP)
STR
25
+7
DEX
9
-1
CON
24
+7
INT
3
-4
WIS
11
+0
CHA
1
-5
Damage Resistances
acid; cold; fire; lightning
Damage Immunities
poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
understands Giant but can't speak

Traits

Immutable Form.

The colossus is immune to any spell or effect that would alter its form.

Magic Resistance.

The colossus has advantage on saving throws against spells and other magical effects.

Siege Monster.

The colossus deals double damage to objects and structures.

Actions

Multiattack.

The colossus makes two Slam attacks and then uses Stomp.

Slam.

Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage.

Stomp.

Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 22 Dexterity saving throw or have the prone condition. Until the colossus uses its Stomp again or moves, the creature has the restrained condition. The restrained creature or another creature within 5 feet of it can use its action to make a DC 22 Strength check. On a successful check, the affected creature relocates to an unoccupied space of its choice within 5 feet of the colossus and is no longer restrained.

Arcane Beam 5.

The colossus fires a beam of magical force from its chest, hands, or head in a 150-foot line that is 10 feet wide. Each creature in that area must make a DC 22 Dexterity saving throw, taking 58 (9d12) force damage on a failed save, or half as much damage on a successful one.

Reactions

Spell Reflection (2/Day).

Ranged Spell Attack: +14 to hit, range 120 ft., one creature casting a spell of 5th level or lower. Hit: 26 (4d12) force damage, and the target must succeed on a DC 15 Intelligence saving throw or the spell fails and has no effect.

Raw data
{
  "ac": [
    {
      "ac": 20,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "21",
  "hp": {
    "average": 315,
    "formula": "18d20 + 126"
  },
  "cha": 1,
  "con": 24,
  "dex": 9,
  "int": 3,
  "str": 25,
  "wis": 11,
  "name": "Runic Colossus",
  "page": 163,
  "size": [
    "G"
  ],
  "type": "construct",
  "speed": {
    "walk": 60
  },
  "trait": [
    {
      "name": "Immutable Form",
      "entries": [
        "The colossus is immune to any spell or effect that would alter its form."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The colossus has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Siege Monster",
      "entries": [
        "The colossus deals double damage to objects and structures."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The colossus makes two Slam attacks and then uses Stomp."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 14} to hit, reach 20 ft., one target. {@h}26 ({@damage 3d12 + 7}) bludgeoning damage."
      ]
    },
    {
      "name": "Stomp",
      "entries": [
        "{@atk mw} {@hit 14} to hit, reach 20 ft., one target. {@h}29 ({@damage 4d10 + 7}) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a {@dc 22} Dexterity saving throw or have the {@condition prone} condition. Until the colossus uses its Stomp again or moves, the creature has the {@condition restrained} condition. The {@condition restrained} creature or another creature within 5 feet of it can use its action to make a {@dc 22} Strength check. On a successful check, the affected creature relocates to an unoccupied space of its choice within 5 feet of the colossus and is no longer {@condition restrained}."
      ]
    },
    {
      "name": "Arcane Beam {@recharge 5}",
      "entries": [
        "The colossus fires a beam of magical force from its chest, hands, or head in a 150-foot line that is 10 feet wide. Each creature in that area must make a {@dc 22} Dexterity saving throw, taking 58 ({@damage 9d12}) force damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "immune": [
    "poison",
    "psychic",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "resist": [
    "acid",
    "cold",
    "fire",
    "lightning"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "BGG",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "reaction": [
    {
      "name": "Spell Reflection (2/Day)",
      "entries": [
        "{@atk rs} {@hit 14} to hit, range 120 ft., one creature casting a spell of 5th level or lower. {@h}26 ({@damage 4d12}) force damage, and the target must succeed on a {@dc 15} Intelligence saving throw or the spell fails and has no effect."
      ]
    }
  ],
  "alignment": [
    "U"
  ],
  "languages": [
    "understands Giant but can't speak"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Immutable Form",
    "Magic Resistance",
    "Siege Monster"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "O"
  ],
  "languageTags": [
    "CS",
    "GI"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "savingThrowForced": [
    "dexterity",
    "intelligence"
  ]
}