Huge construct, unaligned
- Armor Class
- 16 (natural armor)
- Hit Points
- 138 (12d12 + 60)
- Speed
- 40 ft.
- Challenge
- 8 (3,900 XP)
STR
24
+7
DEX
9
-1
CON
21
+5
INT
3
-4
WIS
11
+0
CHA
6
-2
- Condition Immunities
- charmed; frightened
- Senses
- passive Perception 10
Traits
Trampling Charge.
If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action.
Actions
Gore.
Melee Weapon Attack: +10 to hit (with advantage if the target is a creature missing any hit points), reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage plus 7 (2d6) psychic damage.
Stomp.
Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage plus 7 (2d6) psychic damage.