Medium humanoid, chaotic neutral
- Armor Class
- 14 (piecemeal armor)
- Hit Points
- 11 (2d8 + 2)
- Speed
- 30 ft., climb 30 ft.
- Challenge
- 1/2 (100 XP)
STR
10
+0
DEX
15
+2
CON
12
+1
INT
10
+0
WIS
14
+2
CHA
8
-1
- Skills
- Stealth +4, Athletics +2, Perception +4
- Senses
- passive Perception 14
- Languages
- any one language (usually Common)
Traits
Ambusher.
In the first round of a combat, the stalker has advantage on attack rolls against any creature that hasn't taken a turn yet.
Nimble Escape.
The stalker can take the Disengage or Hide action as a bonus action on each of its turns.
Ruin Dweller.
The stalker has advantage on Dexterity (Stealth) checks made to hide in ruins, and its speed is not reduced in 3 composed of rubble.
Siege Monster.
The stalker deals double damage to objects and structures.
Actions
Multiattack.
The stalker makes three attacks with its shortsword.
Shortsword.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.