Small humanoid, chaotic neutral
- Armor Class
- 10, 13
- Hit Points
- 7 (2d6)
- Speed
- 25 ft.
- Challenge
- 1/4 (50 XP)
STR
6
-2
DEX
11
+0
CON
10
+0
INT
15
+2
WIS
10
+0
CHA
13
+1
- Skills
- Arcana +4, History +4
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Gnomish
Traits
Gnome Cunning.
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Actions
Magic Missile (Expends a 1st-Level Spell Slot).
The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 (1d4 + 1) force damage.
Ray of Frost.
Ranged Spell Attack: +4 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn.
Spellcasting
Spellcasting.
The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared: