Rime Hulk

CreatureBGGp. 1622014

Large elemental, neutral evil

Armor Class
15 (natural armor)
Hit Points
85 (9d10 + 36)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
18
+4
DEX
10
+0
CON
18
+4
INT
8
-1
WIS
9
-1
CHA
6
-2
Damage Immunities
cold; poison
Condition Immunities
exhaustion; poisoned
Senses
passive Perception 9
Languages
Aquan, Giant

Traits

Death Burst.

When the rime hulk dies, it explodes in a 10-foot-radius sphere of frigid air and frost centered on itself. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 10 (3d6) cold damage.

Actions

Multiattack.

The rime hulk makes two Slam attacks.

Slam.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage plus 9 (2d8) cold damage.

Trail of Frost 5.

The rime hulk moves up to its speed without provoking opportunity attacks and can move through the space of any Medium or smaller creature. Each time the rime hulk enters another creature's space for the first time during this move, that creature must make a DC 15 Constitution saving throw. On a failed save, the creature takes 22 (4d10) cold damage, and its speed is reduced by 10 feet until the start of the rime hulk's next turn. On a successful save, the creature takes half as much damage only.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 85,
    "formula": "9d10 + 36"
  },
  "cha": 6,
  "con": 18,
  "dex": 10,
  "int": 8,
  "str": 18,
  "wis": 9,
  "name": "Rime Hulk",
  "page": 162,
  "size": [
    "L"
  ],
  "type": "elemental",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Death Burst",
      "entries": [
        "When the rime hulk dies, it explodes in a 10-foot-radius sphere of frigid air and frost centered on itself. Each creature in that area must succeed on a {@dc 15} Constitution saving throw or take 10 ({@damage 3d6}) cold damage."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The rime hulk makes two Slam attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) bludgeoning damage plus 9 ({@damage 2d8}) cold damage."
      ]
    },
    {
      "name": "Trail of Frost {@recharge 5}",
      "entries": [
        "The rime hulk moves up to its speed without provoking opportunity attacks and can move through the space of any Medium or smaller creature. Each time the rime hulk enters another creature's space for the first time during this move, that creature must make a {@dc 15} Constitution saving throw. On a failed save, the creature takes 22 ({@damage 4d10}) cold damage, and its speed is reduced by 10 feet until the start of the rime hulk's next turn. On a successful save, the creature takes half as much damage only."
      ]
    }
  ],
  "immune": [
    "cold",
    "poison"
  ],
  "source": "BGG",
  "passive": 9,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Aquan",
    "Giant"
  ],
  "traitTags": [
    "Death Burst"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "C"
  ],
  "languageTags": [
    "AQ",
    "GI"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "exhaustion",
    "poisoned"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}