Medium humanoid, neutral
- Armor Class
- 15 (leather armor)
- Hit Points
- 52 (8d8 + 16)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
14
+2
DEX
18
+4
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
15
+2
- Saving Throws
- Dex +6, Wis +2
- Skills
- Stealth +6, Athletics +4, Deception +4, Acrobatics +6, Perception +2, Sleight of hand +6
- Senses
- passive Perception 12
- Languages
- Common, Thieves' cant
Traits
Cunning Action.
On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide action.
Focus.
If Rilsa damages a creature with a weapon attack, she gains advantage on attack rolls against that target until the end of her next turn.
Tactical Leadership.
As a bonus action, Rilsa chooses one creature she can see within 30 feet of her. The creature doesn't provoke opportunity attacks until the end of its next turn, provided it can hear Rilsa's commands.
Actions
Multiattack.
Rilsa makes three weapon attacks.
Shortsword.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Dagger.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.