Huge giant, neutral
- Armor Class
- 17 (natural armor)
- Hit Points
- 126 (11d12 + 55)
- Speed
- 40 ft.
- Challenge
- 7 (2,900 XP)
- Saving Throws
- Con +8, Dex +5, Wis +4
- Skills
- Athletics +12, Perception +4
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Giant
Traits
Rihuud has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Rihuud has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Actions
Rihuud makes two unarmed strikes.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
If a rock or similar object is hurled at Rihuud, Rihuud can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.