Riffler

CreatureBMTp. 1812014

Small fey, chaotic neutral

Armor Class
15 (natural armor)
Hit Points
90 (20d6 + 20)
Speed
30 ft., burrow 20 ft.
Challenge
5 (1,800 XP)
STR
8
-1
DEX
16
+3
CON
12
+1
INT
11
+0
WIS
15
+2
CHA
17
+3
Saving Throws
Cha +6, Dex +6
Skills
Arcana +6, Insight +5, Stealth +6, Sleight of hand +9
Damage Resistances
necrotic; radiant
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Sylvan

Traits

Card Sense.

The riffler can smell the presence of magical cards, including Decks of Many Things and other magical decks, within 1 mile of itself. It knows the direction to any such cards in that range. Effects that protect a target from divination magic block this sense.

Riffling Step.

The riffler can burrow through any nonmagical material that isn't iron, shuffling the substance through which the riffler moves aside like cards to form a tunnel that closes behind the riffler.

Actions

Multiattack.

The riffler makes two Spectral Card attacks.

Spectral Card.

Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 8 (1d10 + 3) force damage plus 5 (1d10) damage that is radiant if the d10 roll is an even number and necrotic if it's odd.

Card Spray 5.

The riffler magically unleashes a spray of spectral cards in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failed save, a creature takes 27 (5d10) force damage and has the restrained condition for 1 minute as cards bind it. On a successful save, a creature takes half as much damage only. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Plane Shift.

The riffler casts the Plane Shift spell targeting only itself, requiring no material components and using Charisma as the spellcasting ability.

Reactions

Shuffle Destiny.

When a creature the riffler can see within 30 feet of itself makes an ability check, an attack roll, or a saving throw, the riffler can magically force that creature to roll a d6 and either add the number rolled to the total or subtract it from the total (riffler's choice), potentially changing the outcome.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 90,
    "formula": "20d6 + 20"
  },
  "cha": 17,
  "con": 12,
  "dex": 16,
  "int": 11,
  "str": 8,
  "wis": 15,
  "name": "Riffler",
  "page": 181,
  "save": {
    "cha": "+6",
    "dex": "+6"
  },
  "size": [
    "S"
  ],
  "type": "fey",
  "skill": {
    "arcana": "+6",
    "insight": "+5",
    "stealth": "+6",
    "sleight of hand": "+9"
  },
  "speed": {
    "walk": 30,
    "burrow": 20
  },
  "trait": [
    {
      "name": "Card Sense",
      "entries": [
        "The riffler can smell the presence of magical cards, including Decks of Many Things and other magical decks, within 1 mile of itself. It knows the direction to any such cards in that range. Effects that protect a target from divination magic block this sense."
      ]
    },
    {
      "name": "Riffling Step",
      "entries": [
        "The riffler can burrow through any nonmagical material that isn't iron, shuffling the substance through which the riffler moves aside like cards to form a tunnel that closes behind the riffler."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The riffler makes two Spectral Card attacks."
      ]
    },
    {
      "name": "Spectral Card",
      "entries": [
        "{@atk ms,rs} {@hit 6} to hit, reach 5 ft. or range 60 ft., one target. {@h}8 ({@damage 1d10 + 3}) force damage plus 5 ({@damage 1d10}) damage that is radiant if the {@dice d10} roll is an even number and necrotic if it's odd."
      ]
    },
    {
      "name": "Card Spray {@recharge 5}",
      "entries": [
        "The riffler magically unleashes a spray of spectral cards in a 30-foot cone. Each creature in that area must make a {@dc 14} Dexterity saving throw. On a failed save, a creature takes 27 ({@damage 5d10}) force damage and has the {@condition restrained} condition for 1 minute as cards bind it. On a successful save, a creature takes half as much damage only. A {@condition restrained} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    },
    {
      "name": "Plane Shift",
      "entries": [
        "The riffler casts the {@spell Plane Shift} spell targeting only itself, requiring no material components and using Charisma as the spellcasting ability."
      ]
    }
  ],
  "resist": [
    "necrotic",
    "radiant"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "BMT",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE"
  ],
  "reaction": [
    {
      "name": "Shuffle Destiny",
      "entries": [
        "When a creature the riffler can see within 30 feet of itself makes an ability check, an attack roll, or a saving throw, the riffler can magically force that creature to roll a {@dice d6} and either add the number rolled to the total or subtract it from the total (riffler's choice), potentially changing the outcome."
      ]
    }
  ],
  "alignment": [
    "C",
    "N"
  ],
  "languages": [
    "Common",
    "Sylvan"
  ],
  "senseTags": [
    "D"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "O"
  ],
  "languageTags": [
    "C",
    "S"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionInflict": [
    "restrained"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}
Riffler ยท Wiki