Revenant

CreatureMMp. 2592014

Medium undead, neutral

Armor Class
13 (leather armor)
Hit Points
136 (16d8 + 64)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
18
+4
DEX
14
+2
CON
18
+4
INT
13
+1
WIS
16
+3
CHA
18
+4
Saving Throws
Cha +7, Con +7, Str +7, Wis +6
Damage Resistances
necrotic; psychic
Damage Immunities
poison
Condition Immunities
charmed; exhaustion; frightened; paralyzed; poisoned; stunned
Senses
darkvision 60 ft., passive Perception 13
Languages
the languages it knew in life

Traits

Regeneration.

The revenant regains 10 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn't function at the start of the revenant's next turn. The revenant's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.

Rejuvenation.

When the revenant's body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another humanoid corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.

Turn Immunity.

The revenant is immune to effects that turn undead.

Vengeful Tracker.

The revenant knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the revenant are on different planes of existence. If the creature being tracked by the revenant dies, the revenant knows.

Actions

Multiattack.

The revenant makes two fist attacks.

Fist.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 (4d6) bludgeoning damage. Instead of dealing damage, the revenant can grapple the target (escape DC 14) provided the target is Large or smaller.

Vengeful Glare.

The revenant targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a DC 15 Wisdom saving throw. On a failure, the target is paralyzed until the revenant deals damage to it, or until the end of the revenant's next turn. When the paralysis ends, the target is frightened of the revenant for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the revenant, ending the frightened condition on itself on a success.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "{@item leather armor|phb}"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 136,
    "formula": "16d8 + 64"
  },
  "cha": 18,
  "con": 18,
  "dex": 14,
  "int": 13,
  "str": 18,
  "wis": 16,
  "name": "Revenant",
  "page": 259,
  "save": {
    "cha": "+7",
    "con": "+7",
    "str": "+7",
    "wis": "+6"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Regeneration",
      "entries": [
        "The revenant regains 10 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn't function at the start of the revenant's next turn. The revenant's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate."
      ]
    },
    {
      "name": "Rejuvenation",
      "entries": [
        "When the revenant's body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another humanoid corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a {@spell wish} spell can be used to force the soul to go to the afterlife and not return."
      ]
    },
    {
      "name": "Turn Immunity",
      "entries": [
        "The revenant is immune to effects that turn undead."
      ]
    },
    {
      "name": "Vengeful Tracker",
      "entries": [
        "The revenant knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the revenant are on different planes of existence. If the creature being tracked by the revenant dies, the revenant knows."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The revenant makes two fist attacks."
      ]
    },
    {
      "name": "Fist",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 ({@damage 4d6}) bludgeoning damage. Instead of dealing damage, the revenant can grapple the target (escape {@dc 14}) provided the target is Large or smaller."
      ]
    },
    {
      "name": "Vengeful Glare",
      "entries": [
        "The revenant targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a {@dc 15} Wisdom saving throw. On a failure, the target is {@condition paralyzed} until the revenant deals damage to it, or until the end of the revenant's next turn. When the paralysis ends, the target is {@condition frightened} of the revenant for 1 minute. The {@condition frightened} target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the revenant, ending the {@condition frightened} condition on itself on a success."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "necrotic",
    "psychic"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MM",
  "passive": 13,
  "variant": [
    {
      "name": "Revenants with Spells and Weapons",
      "type": "variant",
      "entries": [
        "Revenants that were spellcasters before they died might retain some or all of their spellcasting capabilities. Similarly, revenants that wore armor and wielded weapons in life might continue to do so."
      ]
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "the languages it knew in life"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/revenant.opus",
    "type": "internal"
  },
  "traitTags": [
    "Regeneration",
    "Rejuvenation",
    "Turn Immunity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B"
  ],
  "environment": [
    "forest",
    "swamp",
    "hill",
    "urban",
    "desert",
    "arctic"
  ],
  "reprintedAs": [
    "Revenant|XMM"
  ],
  "languageTags": [
    "LF"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "poisoned",
    "stunned"
  ],
  "conditionInflict": [
    "frightened",
    "paralyzed"
  ],
  "referenceSources": [
    "BMT",
    "CoS",
    "CRCotN",
    "EGW",
    "ERLW",
    "HoL",
    "JttRC",
    "MOT",
    "PaBTSO",
    "PotA",
    "SatO",
    "ToA",
    "WDMM"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}
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