Large construct, lawful neutral
- Armor Class
- 16 (natural armor)
- Hit Points
- 32 (5d10 + 5)
- Speed
- 40 ft.
- Challenge
- 2 (450 XP)
STR
15
+2
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
13
+1
- Skills
- Perception +4
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Modron, can understand Common but speaks only preprogrammed responses
Traits
Axiomatic Mind.
The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.
Dismantlable.
If the replica pentadrone dies, its body falls into a pile of parts (gears, plates, screws, and wires), leaving behind its weapons and anything else it was carrying.
Actions
Multiattack.
The pentadrone makes five arm attacks.
Arm.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Paralysis Gas 5.
The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.