Medium humanoid, chaotic good
- Armor Class
- 12, 15
- Hit Points
- 66 (12d8 + 12)
- Speed
- 30 ft.
- Challenge
- 9 (5,000 XP)
- Saving Throws
- Int +8, Wis +6
- Skills
- Arcana +8, History +8, Deception +7, Persuasion +7
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Common, Draconic, Dwarvish, Elvish, Halfling
Traits
Remallia has a figurine of wondrous power (silver raven).
Remallia has advantage on saving throws against being charmed, and magic can't put her to sleep.
Remallia has a magical ward that has 30 hit points. Whenever she takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, Remallia takes any remaining damage. When Remallia casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. This applies to any of the following spells she casts: alarm, mage armor, shield, arcane lock, counterspell, dispel magic, banishment, stoneskin, globe of invulnerability and symbol.
Actions
Melee Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting
Remallia is a 13th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). She has the following wizard spells prepared: