Relentless Nightmare

CreatureRHWp. 2632024

Medium fiend, neutral evil

Armor Class
17
Hit Points
144 (17d8 + 68)
Speed
30 ft.
Challenge
11 (7,200 XP)
STR
20
+5
DEX
18
+4
CON
19
+4
INT
13
+1
WIS
16
+3
CHA
18
+4
Saving Throws
Cha +8, Con +8, Dex +8
Condition Immunities
charmed; exhaustion; frightened
Senses
Darkvision 120 ft., passive Perception 13
Languages
understands all but can't speak

Traits

Legendary Resistance (2/Day).

If the nightmare fails a saving throw, it can choose to succeed instead.

Nightmarish Restoration.

If the nightmare dies, its body disappears into mist, and it gains a new body in 1d10 days, reviving with all its Hit Points in the nearest unoccupied space next to an Unconscious creature cursed by its Haunter's Spear. This trait doesn't function if there are no remaining targets cursed in this way.

Actions

Multiattack.

The nightmare makes two Haunter's Spear attacks. It can replace one attack with a use of Exhausting Gaze.

Haunter's Spear.

Melee or Ranged Attack Roll: +9, reach 10 ft. or range 60 ft. Hit: 14 (2d8 + 5) Piercing damage plus 10 (3d6) Psychic damage. Additionally, the target is cursed by the nightmare if it isn't already. Until this curse ends, finishing a Long Rest doesn't reduce the target's Exhaustion level.

Exhausting Gaze.

wis DC 16, one creature the nightmare can see within 60 feet. 14 (4d6) Psychic damage, and the target gains 1 Exhaustion level.

Legendary Actions

Dreamwalk.

The nightmare teleports to an unoccupied space within 5 feet of a creature it can see, then makes a Haunter's Spear attack.

Narcotize.

The nightmare targets one creature it can see within 120 feet that's cursed by its Haunter's Spear. The target takes 7 (2d6) Psychic damage and has the Unconscious condition for 1 hour, until it takes damage, or until a creature within 5 feet of it takes an action to wake it.

Raw data
{
  "ac": [
    17
  ],
  "cr": "11",
  "hp": {
    "average": 144,
    "formula": "17d8 + 68"
  },
  "cha": 18,
  "con": 19,
  "dex": 18,
  "int": 13,
  "str": 20,
  "wis": 16,
  "name": "Relentless Nightmare",
  "page": 263,
  "save": {
    "cha": "+8",
    "con": "+8",
    "dex": "+8"
  },
  "size": [
    "M"
  ],
  "type": "fiend",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Legendary Resistance (2/Day)",
      "entries": [
        "If the nightmare fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Nightmarish Restoration",
      "entries": [
        "If the nightmare dies, its body disappears into mist, and it gains a new body in {@dice 1d10} days, reviving with all its {@variantrule Hit Points|XPHB} in the nearest unoccupied space next to an {@condition Unconscious|XPHB} creature cursed by its Haunter's Spear. This trait doesn't function if there are no remaining targets cursed in this way."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The nightmare makes two Haunter's Spear attacks. It can replace one attack with a use of Exhausting Gaze."
      ]
    },
    {
      "name": "Haunter's Spear",
      "entries": [
        "{@atk m,r} +9, reach 10 ft. or range 60 ft. {@h}14 ({@damage 2d8 + 5}) Piercing damage plus 10 ({@damage 3d6}) Psychic damage. Additionally, the target is cursed by the nightmare if it isn't already. Until this curse ends, finishing a {@variantrule Long Rest|XPHB} doesn't reduce the target's {@condition Exhaustion|XPHB} level."
      ]
    },
    {
      "name": "Exhausting Gaze",
      "entries": [
        "{@actSave wis} {@dc 16}, one creature the nightmare can see within 60 feet. {@actSaveFail} 14 ({@damage 4d6}) Psychic damage, and the target gains 1 {@condition Exhaustion|XPHB} level."
      ]
    }
  ],
  "senses": [
    "Darkvision 120 ft."
  ],
  "source": "RHW",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "CUR",
    "MA",
    "MLW",
    "RA",
    "RCH",
    "THW"
  ],
  "treasure": [
    "armaments"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "understands all but can't speak"
  ],
  "legendary": [
    {
      "name": "Dreamwalk",
      "entries": [
        "The nightmare teleports to an unoccupied space within 5 feet of a creature it can see, then makes a Haunter's Spear attack."
      ]
    },
    {
      "name": "Narcotize",
      "entries": [
        "The nightmare targets one creature it can see within 120 feet that's cursed by its Haunter's Spear. The target takes 7 ({@damage 2d6}) Psychic damage and has the {@condition Unconscious|XPHB} condition for 1 hour, until it takes damage, or until a creature within 5 feet of it takes an action to wake it."
      ]
    }
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Legendary Resistances"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "Y"
  ],
  "initiative": {
    "proficiency": 1
  },
  "environment": [
    "any"
  ],
  "languageTags": [
    "CS",
    "XX"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened"
  ],
  "conditionInflict": [
    "unconscious"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}