Relentless Impaler

CreatureVEoRp. 2312014

Large fiend, neutral evil

Armor Class
16 (natural armor)
Hit Points
184 (16d10 + 96)
Speed
30 ft.
Challenge
15 (13,000 XP)
STR
23
+6
DEX
16
+3
CON
22
+6
INT
12
+1
WIS
15
+2
CHA
18
+4
Saving Throws
Cha +9, Dex +8, Str +11
Skills
Survival +7, Athletics +11, Perception +7
Condition Immunities
charmed; exhaustion; frightened
Senses
darkvision 120 ft., passive Perception 17
Languages
understands all languages but can't speak

Traits

Bloodheart Stake.

The impaler is magically bound to the ceremonial stake and the sacrificed corpse the ritual caster used to create it. If the impaler is reduced to 0 hit points, it disappears, then re-forms 1d8 hours later in the nearest unoccupied space to the stake and regains all its hit points. The impaler dies only if it is reduced to 0 hit points while either the ceremonial stake is removed from the sacrifice's corpse or the impaler is on a different plane of existence from that corpse.

Legendary Resistance (3/Day).

If the impaler fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

The impaler makes one Spike attack and two Wicked Spear attacks.

Spike.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage, and the target's speed is halved until the start of the impaler's next turn.

Wicked Spear.

Melee or Ranged Weapon Attack: +11 to hit, reach 10 ft. or range 20/40 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 13 (3d8) necrotic damage.

Spike Burst 5.

Twisted, spectral spikes shoot out from the impaler's body. Each creature within 30 feet of the impaler must make a DC 19 Dexterity saving throw, taking 40 (9d8) force damage on a failed save or half as much damage on a successful one.

Legendary Actions

Speed Spike.

The impaler teleports up to 30 feet to an unoccupied space it can see. It can then make a Spike attack.

Deepen Wounds (Costs 2 Actions).

Each creature whose speed is currently reduced by the impaler's Spike attack takes 18 (4d8) necrotic damage.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "15",
  "hp": {
    "average": 184,
    "formula": "16d10 + 96"
  },
  "cha": 18,
  "con": 22,
  "dex": 16,
  "int": 12,
  "str": 23,
  "wis": 15,
  "name": "Relentless Impaler",
  "page": 231,
  "save": {
    "cha": "+9",
    "dex": "+8",
    "str": "+11"
  },
  "size": [
    "L"
  ],
  "type": "fiend",
  "skill": {
    "survival": "+7",
    "athletics": "+11",
    "perception": "+7"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Bloodheart Stake",
      "entries": [
        "The impaler is magically bound to the ceremonial stake and the sacrificed corpse the ritual caster used to create it. If the impaler is reduced to 0 hit points, it disappears, then re-forms {@dice 1d8} hours later in the nearest unoccupied space to the stake and regains all its hit points. The impaler dies only if it is reduced to 0 hit points while either the ceremonial stake is removed from the sacrifice's corpse or the impaler is on a different plane of existence from that corpse."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If the impaler fails a saving throw, it can choose to succeed instead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The impaler makes one Spike attack and two Wicked Spear attacks."
      ]
    },
    {
      "name": "Spike",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage, and the target's speed is halved until the start of the impaler's next turn."
      ]
    },
    {
      "name": "Wicked Spear",
      "entries": [
        "{@atk mw,rw} {@hit 11} to hit, reach 10 ft. or range 20/40 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage plus 13 ({@damage 3d8}) necrotic damage."
      ]
    },
    {
      "name": "Spike Burst {@recharge 5}",
      "entries": [
        "Twisted, spectral spikes shoot out from the impaler's body. Each creature within 30 feet of the impaler must make a {@dc 19} Dexterity saving throw, taking 40 ({@damage 9d8}) force damage on a failed save or half as much damage on a successful one."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "VEoR",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RCH",
    "RW",
    "THW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "understands all languages but can't speak"
  ],
  "legendary": [
    {
      "name": "Speed Spike",
      "entries": [
        "The impaler teleports up to 30 feet to an unoccupied space it can see. It can then make a Spike attack."
      ]
    },
    {
      "name": "Deepen Wounds (Costs 2 Actions)",
      "entries": [
        "Each creature whose speed is currently reduced by the impaler's Spike attack takes 18 ({@damage 4d8}) necrotic damage."
      ]
    }
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Legendary Resistances"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "O",
    "P"
  ],
  "languageTags": [
    "CS",
    "XX"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}