Reghed Chieftain

CreatureIDRotFp. 1522014

Medium humanoid, any alignment

Armor Class
16 (hide armor, shield)
Hit Points
112 (15d8 + 45)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
18
+4
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
15
+2
Saving Throws
Con +6, Dex +5, Str +7
Skills
Survival +5, Athletics +10, Intimidation +5
Senses
passive Perception 11
Languages
Common

Traits

Brave.

The chieftain has advantage on saving throws against being frightened.

Brute.

A melee weapon deals one extra die of its damage when the chieftain hits with it (included in the attack).

Actions

Multiattack.

The chieftain makes three melee attacks or two ranged attacks.

Spear.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry.

The chieftain adds 3 to its AC against one melee attack that would hit it. To do so, the chieftain must see the attacker and be wielding a melee weapon.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "{@item hide armor|PHB}",
        "{@item shield|PHB}"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 112,
    "formula": "15d8 + 45"
  },
  "cha": 15,
  "con": 16,
  "dex": 15,
  "int": 10,
  "str": 18,
  "wis": 12,
  "name": "Reghed Chieftain",
  "page": 152,
  "save": {
    "con": "+6",
    "dex": "+5",
    "str": "+7"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "any race"
    ],
    "type": "humanoid"
  },
  "skill": {
    "survival": "+5",
    "athletics": "+10",
    "intimidation": "+5"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Brave",
      "entries": [
        "The chieftain has advantage on saving throws against being {@condition frightened}."
      ]
    },
    {
      "name": "Brute",
      "entries": [
        "A melee weapon deals one extra die of its damage when the chieftain hits with it (included in the attack)."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The chieftain makes three melee attacks or two ranged attacks."
      ]
    },
    {
      "name": "Spear",
      "entries": [
        "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. and range 20/60 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage, or 13 ({@damage 2d8 + 4}) piercing damage if used with two hands to make a melee attack."
      ]
    },
    {
      "name": "Shield Bash",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}."
      ]
    }
  ],
  "source": "IDRotF",
  "_isCopy": true,
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "The chieftain adds 3 to its AC against one melee attack that would hit it. To do so, the chieftain must see the attacker and be wielding a melee weapon."
      ]
    }
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common"
  ],
  "traitTags": [
    "Brute"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "B",
    "P"
  ],
  "tokenCustom": true,
  "languageTags": [
    "C"
  ],
  "attachedItems": [
    "spear|phb"
  ],
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "strength"
  ]
}