Reflection

CreatureTCEp. 1582014

Medium fey, chaotic evil

Armor Class
12
Hit Points
16 (3d8 + 3)
Speed
40 ft.
Challenge
1/2 (100 XP)
STR
6
-2
DEX
14
+2
CON
13
+1
INT
6
-2
WIS
10
+0
CHA
8
-1
Skills
Stealth +4
Damage Resistances
acid; cold; fire; lightning; thunder; piercing, slashing from nonmagical attacks
Damage Immunities
necrotic; poison
Damage Vulnerabilities
bludgeoning
Condition Immunities
exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained
Senses
darkvision 60 ft., passive Perception 10

Traits

Amorphous.

The reflection can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth.

While in dim light or darkness, the reflection can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.

Sunlight Weakness.

While in sunlight, the reflection has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Raw data
{
  "ac": [
    12
  ],
  "cr": "1/2",
  "hp": {
    "average": 16,
    "formula": "3d8 + 3"
  },
  "cha": 8,
  "con": 13,
  "dex": 14,
  "int": 6,
  "str": 6,
  "wis": 10,
  "name": "Reflection",
  "page": 158,
  "size": [
    "M"
  ],
  "type": "fey",
  "skill": {
    "stealth": "+4"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Amorphous",
      "entries": [
        "The reflection can move through a space as narrow as 1 inch wide without squeezing."
      ]
    },
    {
      "name": "Shadow Stealth",
      "entries": [
        "While in dim light or darkness, the reflection can take the {@action Hide} action as a bonus action. Its stealth bonus is also improved to +6."
      ]
    },
    {
      "name": "Sunlight Weakness",
      "entries": [
        "While in sunlight, the reflection has disadvantage on attack rolls, ability checks, and saving throws."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Strength Drain",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}9 ({@damage 2d6 + 2}) necrotic damage, and the target's Strength score is reduced by {@dice 1d4}. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.",
        "If a non-evil humanoid dies from this attack, a new {@creature shadow} rises from the corpse {@dice 1d4} hours later."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison"
  ],
  "resist": [
    "acid",
    "cold",
    "fire",
    "lightning",
    "thunder",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "TCE",
  "_isCopy": true,
  "passive": 10,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Amorphous"
  ],
  "damageTags": [
    "N"
  ],
  "vulnerable": [
    "bludgeoning"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "exhaustion",
    "frightened",
    "grappled",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "restrained"
  ]
}
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