Medium fey, chaotic evil
- Armor Class
- 12
- Hit Points
- 16 (3d8 + 3)
- Speed
- 40 ft.
- Challenge
- 1/2 (100 XP)
STR
6
-2
DEX
14
+2
CON
13
+1
INT
6
-2
WIS
10
+0
CHA
8
-1
- Skills
- Stealth +4
- Damage Resistances
- acid; cold; fire; lightning; thunder; piercing, slashing from nonmagical attacks
- Damage Immunities
- necrotic; poison
- Damage Vulnerabilities
- bludgeoning
- Condition Immunities
- exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained
- Senses
- darkvision 60 ft., passive Perception 10
Traits
Amorphous.
The reflection can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth.
While in dim light or darkness, the reflection can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
Sunlight Weakness.
While in sunlight, the reflection has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Strength Drain.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.