Medium beast, unaligned
- Armor Class
- 12 (natural armor)
- Hit Points
- 22 (4d8 + 4)
- Speed
- swim 40 ft.
- Challenge
- 1/2 (100 XP)
STR
14
+2
DEX
13
+1
CON
13
+1
INT
1
-5
WIS
10
+0
CHA
4
-3
- Skills
- Perception +2
- Senses
- blindsight 30 ft., passive Perception 12
Traits
Pack Tactics.
The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.
Water Breathing.
The shark can breathe only underwater.
Actions
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.