Large fiend, chaotic evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 52 (floor((11d10 + 44) ÷ 2))
- Speed
- fly 60 ft., 40 ft.
- Challenge
- 6 (2,300 XP)
- Saving Throws
- Cha +0, Dex +3, Wis +2
- Damage Resistances
- cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 11
- Languages
- Abyssal, telepathy 120 ft.
Traits
A reduced-threat monster takes a −2 penalty on attack rolls (included in the stat block), ability checks (included in the stat block for skill proficiencies), saving throws (included in the stat block for saving throw proficiencies), and saving throw DCs (included in the stat block).
The vrock has advantage on saving throws against spells and other magical effects.
Actions
The vrock makes two attacks: one with its beak and one with its talons.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 12 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.
The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 12 Constitution saving throw or be stunned until the end of the vrock's next turn.