Small fey, chaotic evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 45 (6d6 + 24)
- Speed
- 25 ft.
- Challenge
- 3 (700 XP)
STR
18
+4
DEX
13
+1
CON
18
+4
INT
10
+0
WIS
12
+1
CHA
9
-1
- Skills
- Athletics +6, Perception +3
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Common, Sylvan
Traits
Iron Boots.
The redcap has disadvantage on Dexterity (Stealth) checks.
Outsize Strength.
While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls.
Actions
Multiattack.
The redcap makes three Wicked Sickle attacks.
Wicked Sickle.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Ironbound Pursuit.
The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked prone.