Redcap

CreatureMPMMp. 2082014

Small fey, chaotic evil

Armor Class
14 (natural armor)
Hit Points
45 (6d6 + 24)
Speed
25 ft.
Challenge
3 (700 XP)
STR
18
+4
DEX
13
+1
CON
18
+4
INT
10
+0
WIS
12
+1
CHA
9
-1
Skills
Athletics +6, Perception +3
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Sylvan

Traits

Iron Boots.

The redcap has disadvantage on Dexterity (Stealth) checks.

Outsize Strength.

While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls.

Actions

Multiattack.

The redcap makes three Wicked Sickle attacks.

Wicked Sickle.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Ironbound Pursuit.

The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked prone.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "3",
  "hp": {
    "average": 45,
    "formula": "6d6 + 24"
  },
  "cha": 9,
  "con": 18,
  "dex": 13,
  "int": 10,
  "str": 18,
  "wis": 12,
  "name": "Redcap",
  "page": 208,
  "size": [
    "S"
  ],
  "type": "fey",
  "skill": {
    "athletics": "+6",
    "perception": "+3"
  },
  "speed": {
    "walk": 25
  },
  "trait": [
    {
      "name": "Iron Boots",
      "entries": [
        "The redcap has disadvantage on Dexterity ({@skill Stealth}) checks."
      ]
    },
    {
      "name": "Outsize Strength",
      "entries": [
        "While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The redcap makes three Wicked Sickle attacks."
      ]
    },
    {
      "name": "Wicked Sickle",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage."
      ]
    },
    {
      "name": "Ironbound Pursuit",
      "entries": [
        "The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a {@dc 14} Dexterity saving throw or take 20 ({@damage 3d10 + 4}) bludgeoning damage and be knocked {@condition prone}."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MPMM",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common",
    "Sylvan"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/redcap.opus",
    "type": "internal"
  },
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "S"
  ],
  "environment": [
    "forest",
    "hill",
    "swamp"
  ],
  "languageTags": [
    "C",
    "S"
  ],
  "otherSources": [
    {
      "page": 188,
      "source": "VGM"
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "Typically ",
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}