Red Ruin

CreatureDSotDQp. 2082014

Medium humanoid, lawful evil

Armor Class
20 (plate armor, shield)
Hit Points
150 (20d8 + 60)
Speed
30 ft.
Challenge
10 (5,900 XP)
STR
19
+4
DEX
12
+1
CON
17
+3
INT
13
+1
WIS
14
+2
CHA
15
+2
Saving Throws
Dex +5, Str +8
Skills
Athletics +8, Perception +6
Damage Resistances
fire
Senses
passive Perception 16
Languages
Common, Draconic

Traits

Draconic Devotion.

While Red Ruin can see a Dragon that isn't hostile to her, she has advantage on attack rolls.

Mounted Combat Master.

When Red Ruin is mounted and a creature targets her mount with an attack, Red Ruin can cause the attack to target her instead.

Mounted Evasion.

When Red Ruin or her mount makes a Dexterity saving throw to take half damage from an effect, they take no damage on a success and half damage on a failure.

Actions

Multiattack.

Red Ruin makes three Ember Lance attacks.

Ember Lance.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) piercing damage plus 7 (2d6) fire damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Strength saving throw or fall prone.

Explosive Hand Crossbow 5.

Red Ruin fires an explosive crossbow bolt at a point she can see within 120 feet of herself. When the bolt reaches that point, or if it hits an object early, it detonates in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.

Raw data
{
  "ac": [
    {
      "ac": 20,
      "from": [
        "{@item plate armor|PHB|plate}",
        "{@item shield|PHB}"
      ]
    }
  ],
  "cr": "10",
  "hp": {
    "average": 150,
    "formula": "20d8 + 60"
  },
  "cha": 15,
  "con": 17,
  "dex": 12,
  "int": 13,
  "str": 19,
  "wis": 14,
  "name": "Red Ruin",
  "page": 208,
  "save": {
    "dex": "+5",
    "str": "+8"
  },
  "size": [
    "M"
  ],
  "type": "humanoid",
  "isNpc": true,
  "skill": {
    "athletics": "+8",
    "perception": "+6"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Draconic Devotion",
      "entries": [
        "While Red Ruin can see a Dragon that isn't hostile to her, she has advantage on attack rolls."
      ]
    },
    {
      "name": "Mounted Combat Master",
      "entries": [
        "When Red Ruin is mounted and a creature targets her mount with an attack, Red Ruin can cause the attack to target her instead."
      ]
    },
    {
      "name": "Mounted Evasion",
      "entries": [
        "When Red Ruin or her mount makes a Dexterity saving throw to take half damage from an effect, they take no damage on a success and half damage on a failure."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Red Ruin makes three Ember Lance attacks."
      ]
    },
    {
      "name": "Ember Lance",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d12 + 4}) piercing damage plus 7 ({@damage 2d6}) fire damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 16} Strength saving throw or fall {@condition prone}."
      ]
    },
    {
      "name": "Explosive Hand Crossbow {@recharge 5}",
      "entries": [
        "Red Ruin fires an explosive crossbow bolt at a point she can see within 120 feet of herself. When the bolt reaches that point, or if it hits an object early, it detonates in a 20-foot-radius sphere. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 35 ({@damage 10d6}) fire damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "resist": [
    "fire"
  ],
  "source": "DSotDQ",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RCH",
    "RNG"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Common",
    "Draconic"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "F",
    "P"
  ],
  "languageTags": [
    "C",
    "DR"
  ],
  "hasFluffImages": true,
  "isNamedCreature": true,
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "dexterity",
    "strength"
  ]
}