Reaper Spirit

CreatureBMTp. 502014

Medium undead, neutral

Armor Class
undefined
Hit Points
40 + 10 for each spell level above 4th
Speed
fly 30 ft. (hover), 30 ft., canHover true ft.
Proficiency Bonus
equals your bonus
STR
16
+3
DEX
16
+3
CON
16
+3
INT
16
+3
WIS
16
+3
CHA
16
+3
Damage Immunities
necrotic; poison
Condition Immunities
charmed; exhaustion; frightened; paralyzed; poisoned
Senses
darkvision 60 ft., passive Perception 13
Languages
understands the languages you speak

Traits

Incorporeal Movement.

The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet shunted.

Actions

Multiattack.

The spirit makes a number of Reaping Scythe attacks equal to half the level of the spell (rounded down).

Reaping Scythe.

Melee Weapon Attack: your spell attack modifier to hit (with advantage), reach 5 ft., the creature haunted by Haunt Creature. Hit: 1d8 + 3 + summonSpellLevel necrotic damage.

Bonus Actions

Haunt Creature.

The spirit targets a creature it can see within 10 feet of itself and begins haunting it. While the target is haunted, you and the spirit sense the direction and distance to the target if it is on the same plane of existence as you. Additionally, if the target starts its turn within 10 feet of the spirit, the target must succeed on a Wisdom saving throw against your spell save DC or have the frightened condition until the start of the target's next turn. The target remains haunted until it dies, the spirit disappears, or the spirit uses this action again.

Raw data
{
  "ac": [
    {
      "special": "11 + the level of the spell (natural armor)"
    }
  ],
  "hp": {
    "special": "40 + 10 for each spell level above 4th"
  },
  "cha": 16,
  "con": 16,
  "dex": 16,
  "int": 16,
  "str": 16,
  "wis": 16,
  "name": "Reaper Spirit",
  "page": 50,
  "size": [
    "M"
  ],
  "type": "undead",
  "bonus": [
    {
      "name": "Haunt Creature",
      "entries": [
        "The spirit targets a creature it can see within 10 feet of itself and begins haunting it. While the target is haunted, you and the spirit sense the direction and distance to the target if it is on the same plane of existence as you. Additionally, if the target starts its turn within 10 feet of the spirit, the target must succeed on a Wisdom saving throw against your spell save DC or have the {@condition frightened} condition until the start of the target's next turn. The target remains haunted until it dies, the spirit disappears, or the spirit uses this action again."
      ]
    }
  ],
  "speed": {
    "fly": {
      "number": 30,
      "condition": "(hover)"
    },
    "walk": 30,
    "canHover": true
  },
  "trait": [
    {
      "name": "Incorporeal Movement",
      "entries": [
        "The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes {@damage 1d10} force damage for every 5 feet shunted."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The spirit makes a number of Reaping Scythe attacks equal to half the level of the spell (rounded down)."
      ]
    },
    {
      "name": "Reaping Scythe",
      "entries": [
        "{@atk mw} your spell attack modifier to hit (with advantage), reach 5 ft., the creature haunted by Haunt Creature. {@h}{@damage 1d8 + 3 + summonSpellLevel} necrotic damage."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison"
  ],
  "pbNote": "equals your bonus",
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "BMT",
  "passive": 13,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "understands the languages you speak"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Incorporeal Movement"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "O"
  ],
  "tokenCredit": "Chris Cold",
  "tokenCustom": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "poisoned"
  ],
  "summonedBySpell": "Spirit of Death|BMT",
  "conditionInflict": [
    "frightened"
  ],
  "summonedBySpellLevel": 4
}