Medium humanoid, lawful evil
- Armor Class
- 13, 16
- Hit Points
- 71 (11d8 + 22)
- Speed
- 30 ft.
- Challenge
- 6 (2,300 XP)
STR
11
+0
DEX
16
+3
CON
14
+2
INT
18
+4
WIS
14
+2
CHA
10
+0
- Saving Throws
- Int +7, Wis +5
- Skills
- Arcana +7, Insight +5, Stealth +6, Deception +3
- Senses
- passive Perception 12
- Languages
- Common, Draconic, Infernal, Primordial, Thayan
Traits
Special Equipment.
Rath has a staff of fire, and scrolls of dimension door, feather fall, and fireball.
Actions
Quarterstaff.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.
Reactions
Illusory Self (Recharges on a Short or Long Rest).
When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and him. The attack automatically misses Rath, then the illusion dissipates.
Spellcasting
Spellcasting.
Rath is an 11th-level spellcaster who uses Intelligence as his spellcasting ability (spell save DC 15, +7 to hit with spell attacks). Rath has the following spells prepared from the wizard spell list: