Medium humanoid, chaotic neutral
- Armor Class
- 13 (leather armor)
- Hit Points
- 33 (6d8 + 6)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
11
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
14
+2
- Skills
- Religion +2, Deception +4, Persuasion +4
- Damage Resistances
- fire
- Senses
- passive Perception 11
- Languages
- Common, Draconic
Traits
Dark Devotion.
Ram Sugar has advantage on saving throws against being charmed or frightened.
Actions
Multiattack.
Ram Sugar makes two melee attacks.
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Breath Weapon (Recharges after a Short or Long Rest).
Ram Sugar exhales fire in a 30-foot-long line that is 5 feet wide. Any creature in the line must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Spellcasting
Spellcasting.
Ram Sugar is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). Ram Sugar has the following cleric spells prepared: