Medium humanoid, chaotic evil
- Armor Class
- 13
- Hit Points
- 22 (4d8 + 4)
- Speed
- 40 ft., climb 30 ft.
- Challenge
- 1 (200 XP)
STR
13
+1
DEX
17
+3
CON
12
+1
INT
10
+0
WIS
8
-1
CHA
15
+2
- Saving Throws
- Cha +4, Dex +5
- Skills
- Acrobatics +7, Performance +4
- Senses
- passive Perception 9
- Languages
- any one language (usually Common)
Traits
Nimble.
The performer can take the Disengage action as a bonus action on each of its turns.
Actions
Multiattack.
The acrobat makes two attacks with its barbed pole.
Barbed Pole.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the acrobat can jump up to 20 feet. This movement doesn't provoke opportunity attacks.