Rain

CreatureMisMV1p. 82014

Small celestial, lawful good

Armor Class
15 (natural armor)
Hit Points
60 (11d6 + 22)
Speed
fly 120 ft., 30 ft.
Challenge
5 (1,800 XP)
STR
10
+0
DEX
11
+0
CON
14
+2
INT
14
+2
WIS
18
+4
CHA
15
+2
Saving Throws
Con +5, Dex +3, Wis +7
Skills
Insight +7, Stealth +3, Acrobatics +3
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
fire; poison; radiant
Condition Immunities
charmed; paralyzed; poisoned
Senses
passive Perception 14
Languages
Celestial, Common

Traits

Fiery Wings.

Rain's wings are made of flame, and they shed bright light out to 15 feet and dim light for an additional 15 feet. At the start of each of Rain's turns, each creature of Rain's choice within 5 feet of her takes 3 (1d6) fire damage. A creature that hits Rain with a melee attack takes 3 (1d6) fire damage.

Magic Resistance.

Rain has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Rain makes two Hoof attacks.

Hoof.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage.

Haloed Horn Burst 5.

Rain uses her haloed horn to produce one of the following magical effects:

Glitterstorm.

Rain emits a rainbow beam in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) radiant damage on a failed saving throw, or half as much damage on a successful one; creatures of evil alignment have disadvantage on this saving throw. If the damage from this effect reduces a creature to 0 hit points, the creature dies, and its body turns into glittery flowers.

Healing Rainbows.

Rain releases a wave of rejuvenating multicolored light in a 30-foot cone. Each creature of Rain's choice in that area regains 18 (4d8) hit points.

Bonus Actions

Nimble Escape.

Rain takes either the Disengage or the Hide action.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 60,
    "formula": "11d6 + 22"
  },
  "cha": 15,
  "con": 14,
  "dex": 11,
  "int": 14,
  "str": 10,
  "wis": 18,
  "name": "Rain",
  "page": 8,
  "save": {
    "con": "+5",
    "dex": "+3",
    "wis": "+7"
  },
  "size": [
    "S"
  ],
  "type": "celestial",
  "bonus": [
    {
      "name": "Nimble Escape",
      "entries": [
        "Rain takes either the {@action Disengage} or the {@action Hide} action."
      ]
    }
  ],
  "skill": {
    "insight": "+7",
    "stealth": "+3",
    "acrobatics": "+3"
  },
  "speed": {
    "fly": 120,
    "walk": 30
  },
  "trait": [
    {
      "name": "Fiery Wings",
      "entries": [
        "Rain's wings are made of flame, and they shed bright light out to 15 feet and dim light for an additional 15 feet. At the start of each of Rain's turns, each creature of Rain's choice within 5 feet of her takes 3 ({@damage 1d6}) fire damage. A creature that hits Rain with a melee attack takes 3 ({@damage 1d6}) fire damage."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Rain has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Rain makes two Hoof attacks."
      ]
    },
    {
      "name": "Hoof",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 2d4}) bludgeoning damage."
      ]
    },
    {
      "name": "Haloed Horn Burst {@recharge 5}",
      "entries": [
        "Rain uses her haloed horn to produce one of the following magical effects:"
      ]
    },
    {
      "name": "Glitterstorm",
      "entries": [
        "Rain emits a rainbow beam in a 30-foot line that is 5 feet wide. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 21 ({@damage 6d6}) radiant damage on a failed saving throw, or half as much damage on a successful one; creatures of evil alignment have disadvantage on this saving throw. If the damage from this effect reduces a creature to 0 hit points, the creature dies, and its body turns into glittery flowers."
      ]
    },
    {
      "name": "Healing Rainbows",
      "entries": [
        "Rain releases a wave of rejuvenating multicolored light in a 30-foot cone. Each creature of Rain's choice in that area regains 18 ({@dice 4d8}) hit points."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison",
    "radiant"
  ],
  "resist": [
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "source": "MisMV1",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "L",
    "G"
  ],
  "languages": [
    "Celestial",
    "Common"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "F",
    "R"
  ],
  "languageTags": [
    "C",
    "CE"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "paralyzed",
    "poisoned"
  ],
  "isNamedCreature": true,
  "savingThrowForced": [
    "dexterity"
  ]
}