Tiny fey, chaotic evil
- Armor Class
- 16
- Hit Points
- 10 (3d4 + 3)
- Speed
- 120 ft.
- Challenge
- 1 (200 XP)
STR
4
-3
DEX
23
+6
CON
13
+1
INT
10
+0
WIS
12
+1
CHA
7
-2
- Skills
- Stealth +8, Acrobatics +8, Perception +5, Sleight of hand +8
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- Common, Sylvan
Traits
Blurred Movement.
Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.
Evasion.
If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Actions
Multiattack.
The quickling makes three dagger attacks.
Dagger.
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage.