Quasit

CreatureXMMp. 2522024SRD

Tiny fiend, chaotic evil

Armor Class
13
Hit Points
25 (10d4)
Speed
40 ft.
Challenge
1 (200 XP)
STR
5
-3
DEX
17
+3
CON
10
+0
INT
7
-2
WIS
10
+0
CHA
10
+0
Skills
Stealth +5
Damage Resistances
cold; fire; lightning
Damage Immunities
poison
Condition Immunities
poisoned
Senses
Darkvision 120 ft., passive Perception 10
Languages
Abyssal, Common

Traits

Magic Resistance.

The quasit has Advantage on saving throws against spells and other magical effects.

Actions

Rend.

Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage, and the target has the Poisoned condition until the start of the quasit's next turn.

Scare (1/Day).

wis DC 10, one creature within 20 feet. The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Shape-Shift.

The quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

Spellcasting

Invisibility.

The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Raw data
{
  "ac": [
    13
  ],
  "cr": "1",
  "hp": {
    "average": 25,
    "formula": "10d4"
  },
  "cha": 10,
  "con": 10,
  "dex": 17,
  "int": 7,
  "str": 5,
  "wis": 10,
  "name": "Quasit",
  "page": 252,
  "size": [
    "T"
  ],
  "type": {
    "tags": [
      "demon"
    ],
    "type": "fiend"
  },
  "group": [
    "Demons"
  ],
  "skill": {
    "stealth": "+5"
  },
  "speed": {
    "walk": 40
  },
  "srd52": true,
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The quasit has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Rend",
      "entries": [
        "{@atkr m} {@hit 5}, reach 5 ft. {@h}5 ({@damage 1d4 + 3}) Slashing damage, and the target has the {@condition Poisoned|XPHB} condition until the start of the quasit's next turn."
      ]
    },
    {
      "name": "Scare (1/Day)",
      "entries": [
        "{@actSave wis} {@dc 10}, one creature within 20 feet. {@actSaveFail} The target has the {@condition Frightened|XPHB} condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically."
      ]
    },
    {
      "name": "Shape-Shift",
      "entries": [
        "The quasit shape-shifts to resemble a bat ({@variantrule Speed|XPHB} 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its {@variantrule Speed|XPHB}. Any equipment it is wearing or carrying isn't transformed."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "cold",
    "fire",
    "lightning"
  ],
  "senses": [
    "Darkvision 120 ft."
  ],
  "source": "XMM",
  "passive": 10,
  "familiar": true,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Common"
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/quasit.opus",
    "type": "internal"
  },
  "traitTags": [
    "Magic Resistance"
  ],
  "damageTags": [
    "S"
  ],
  "environment": [
    "planar, abyss"
  ],
  "languageTags": [
    "AB",
    "C"
  ],
  "otherSources": [
    {
      "page": 355,
      "source": "XPHB"
    }
  ],
  "spellcasting": [
    {
      "name": "Invisibility",
      "type": "spellcasting",
      "will": [
        "{@spell Invisibility|XPHB}"
      ],
      "hidden": [
        "will"
      ],
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The quasit casts {@spell Invisibility|XPHB} on itself, requiring no spell components and using Charisma as the spellcasting ability."
      ]
    }
  ],
  "basicRules2024": true,
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "conditionInflict": [
    "frightened",
    "poisoned"
  ],
  "referenceSources": [
    "FRAiF",
    "FRHoF"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "wisdom"
  ],
  "conditionInflictSpell": [
    "invisible"
  ]
}