Quadrone

CreatureMMp. 2262014

Medium construct, lawful neutral

Armor Class
16 (natural armor)
Hit Points
22 (4d8 + 4)
Speed
fly 30 ft., 30 ft.
Challenge
1 (200 XP)
STR
12
+1
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
11
+0
Skills
Perception +2
Senses
truesight 120 ft., passive Perception 12
Languages
Modron

Traits

Axiomatic Mind.

The quadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration.

If the quadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Multiattack.

The quadrone makes two fist attacks or four shortbow attacks.

Fist.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Shortbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "1",
  "hp": {
    "average": 22,
    "formula": "4d8 + 4"
  },
  "cha": 11,
  "con": 12,
  "dex": 14,
  "int": 10,
  "str": 12,
  "wis": 10,
  "name": "Quadrone",
  "page": 226,
  "size": [
    "M"
  ],
  "type": "construct",
  "group": [
    "Modrons"
  ],
  "skill": {
    "perception": "+2"
  },
  "speed": {
    "fly": 30,
    "walk": 30
  },
  "trait": [
    {
      "name": "Axiomatic Mind",
      "entries": [
        "The quadrone can't be compelled to act in a manner contrary to its nature or its instructions."
      ]
    },
    {
      "name": "Disintegration",
      "entries": [
        "If the quadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The quadrone makes two fist attacks or four shortbow attacks."
      ]
    },
    {
      "name": "Fist",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage."
      ]
    },
    {
      "name": "Shortbow",
      "entries": [
        "{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage."
      ]
    }
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "MM",
  "passive": 12,
  "variant": [
    {
      "name": "Rogue Modrons",
      "type": "variant",
      "entries": [
        "A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don't act in accordance with Primus's wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues.",
        "A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank."
      ]
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RNG",
    "RW"
  ],
  "_versions": [
    {
      "_mod": {
        "trait": {
          "mode": "removeArr",
          "names": "Axiomatic Mind"
        }
      },
      "name": "Quadrone (Rogue)",
      "source": "MM",
      "variant": null,
      "alignment": [
        "A"
      ]
    }
  ],
  "alignment": [
    "L",
    "N"
  ],
  "languages": [
    "Modron"
  ],
  "senseTags": [
    "U"
  ],
  "soundClip": {
    "path": "bestiary/quadrone.opus",
    "type": "internal"
  },
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "P"
  ],
  "reprintedAs": [
    "Modron Quadrone|XMM"
  ],
  "languageTags": [
    "OTH"
  ],
  "attachedItems": [
    "shortbow|phb"
  ],
  "hasFluffImages": true,
  "referenceSources": [
    "CoA",
    "KftGV",
    "OoW",
    "SatO",
    "SCC-CK",
    "ToA",
    "ToFW",
    "WDMM"
  ]
}