Puppeteer Parasite

CreatureMCV1SCp. 112014

Tiny aberration, neutral evil

Armor Class
15 (natural armor)
Hit Points
71 (11d4 + 44)
Speed
fly 30 ft. (hover), 10 ft., canHover true ft.
Challenge
3 (700 XP)
STR
2
-4
DEX
15
+2
CON
18
+4
INT
16
+3
WIS
10
+0
CHA
3
-4
Saving Throws
Con +6, Dex +4, Wis +2
Skills
Stealth +4
Damage Resistances
fire; necrotic; poison
Damage Vulnerabilities
radiant
Condition Immunities
charmed; frightened; poisoned
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages
telepathy 30 ft.

Traits

Unusual Nature.

The parasite doesn't require air or sleep.

Actions

Cling.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 12 (3d6 + 2) necrotic damage, and the parasite attaches to the target. While attached, the parasite can't make Cling attacks. The parasite can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the parasite can try to detach it, doing so with a successful DC 14 Strength check.

Consume Life.

The parasite deals 12 (3d6 + 2) necrotic damage to one creature it is physically attached to, provided that creature isn't a Construct or an Undead. The parasite regains hit points equal to the damage taken.

Bonus Actions

Suggestion (Psionics; 1/Day).

The parasite casts the suggestion spell, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13).

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "3",
  "hp": {
    "average": 71,
    "formula": "11d4 + 44"
  },
  "cha": 3,
  "con": 18,
  "dex": 15,
  "int": 16,
  "str": 2,
  "wis": 10,
  "name": "Puppeteer Parasite",
  "page": 11,
  "save": {
    "con": "+6",
    "dex": "+4",
    "wis": "+2"
  },
  "size": [
    "T"
  ],
  "type": "aberration",
  "bonus": [
    {
      "name": "Suggestion (Psionics; 1/Day)",
      "entries": [
        "The parasite casts the {@spell suggestion} spell, requiring no spell components and using Intelligence as the spellcasting ability (spell save {@dc 13})."
      ]
    }
  ],
  "skill": {
    "stealth": "+4"
  },
  "speed": {
    "fly": {
      "number": 30,
      "condition": "(hover)"
    },
    "walk": 10,
    "canHover": true
  },
  "trait": [
    {
      "name": "Unusual Nature",
      "entries": [
        "The parasite doesn't require air or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Cling",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}12 ({@damage 3d6 + 2}) necrotic damage, and the parasite attaches to the target. While attached, the parasite can't make Cling attacks. The parasite can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the parasite can try to detach it, doing so with a successful {@dc 14} Strength check."
      ]
    },
    {
      "name": "Consume Life",
      "entries": [
        "The parasite deals 12 ({@damage 3d6 + 2}) necrotic damage to one creature it is physically attached to, provided that creature isn't a Construct or an Undead. The parasite regains hit points equal to the damage taken."
      ]
    }
  ],
  "resist": [
    "fire",
    "necrotic",
    "poison"
  ],
  "senses": [
    "blindsight 60 ft. (blind beyond this radius)"
  ],
  "source": "MCV1SC",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "telepathy 30 ft."
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Unusual Nature"
  ],
  "damageTags": [
    "N"
  ],
  "vulnerable": [
    "radiant"
  ],
  "languageTags": [
    "TP"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "charmed",
    "frightened",
    "poisoned"
  ]
}
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