Psionic Shambling Mound

CreaturePaBTSOp. 1082014

Large plant, unaligned

Armor Class
15 (natural armor)
Hit Points
136 (16d10 + 48)
Speed
swim 20 ft., 20 ft.
Challenge
5 (1,800 XP)
STR
18
+4
DEX
8
-1
CON
16
+3
INT
5
-3
WIS
10
+0
CHA
5
-3
Skills
Stealth +2
Damage Resistances
cold; fire
Damage Immunities
lightning
Condition Immunities
blinded; deafened; exhaustion
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 10

Traits

Lightning Absorption.

Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Actions

Multiattack.

The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf.

The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

Spellcasting

Spellcasting (Psionics).

The shambling mound casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 8):

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 136,
    "formula": "16d10 + 48"
  },
  "cha": 5,
  "con": 16,
  "dex": 8,
  "int": 5,
  "str": 18,
  "wis": 10,
  "name": "Psionic Shambling Mound",
  "page": 108,
  "size": [
    "L"
  ],
  "type": "plant",
  "skill": {
    "stealth": "+2"
  },
  "speed": {
    "swim": 20,
    "walk": 20
  },
  "trait": [
    {
      "name": "Lightning Absorption",
      "entries": [
        "Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is {@condition grappled} (escape {@dc 14}), and the shambling mound uses its Engulf on it."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage."
      ]
    },
    {
      "name": "Engulf",
      "entries": [
        "The shambling mound engulfs a Medium or smaller creature {@condition grappled} by it. The engulfed target is {@condition blinded}, {@condition restrained}, and unable to breathe, and it must succeed on a {@dc 14} Constitution saving throw at the start of each of the mound's turns or take 13 ({@damage 2d8 + 4}) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time."
      ]
    }
  ],
  "immune": [
    "lightning"
  ],
  "resist": [
    "cold",
    "fire"
  ],
  "senses": [
    "blindsight 60 ft. (blind beyond this radius)"
  ],
  "source": "PaBTSO",
  "_isCopy": true,
  "passive": 10,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Damage Absorption"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B"
  ],
  "tokenCustom": true,
  "spellcasting": [
    {
      "name": "Spellcasting (Psionics)",
      "type": "spellcasting",
      "will": [
        "{@spell minor illusion}"
      ],
      "daily": {
        "1": [
          "{@spell charm person} (already cast)"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The shambling mound casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save {@dc 8}):"
      ]
    }
  ],
  "conditionImmune": [
    "blinded",
    "deafened",
    "exhaustion"
  ],
  "conditionInflict": [
    "blinded",
    "grappled",
    "restrained"
  ],
  "spellcastingTags": [
    "P"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}