Small/Medium humanoid, any alignment
- Armor Class
- 13
- Hit Points
- 97 (15d8 + 30)
- Speed
- 30 ft.
- Challenge
- 7 (2,900 XP)
- Saving Throws
- Cha +7, Dex +6, Int +5, Wis +4
- Skills
- Arcana +5, Athletics +5, Acrobatics +6, Perception +4, Performance +10
- Damage Resistances
- cold
- Senses
- passive Perception 14
- Languages
- Common plus any four languages
Traits
The professor can walk across water and other liquids as if they were solid ground.
Actions
The professor makes three Tidal Strike attacks.
Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (2d8 + 4) cold damage.
Bonus Actions
The professor is momentarily surrounded by a swirling wave of water and moves up to 30 feet. When the professor moves within 5 feet of any other creature during this bonus action, that creature must succeed on a DC 15 Strength saving throw, or the creature is knocked prone and it can't take reactions until the start of its next turn. A creature can suffer this effect only once during a turn.
Spellcasting
The professor casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):