Prismari Pledgemage

CreatureSCCp. 2052014

Small/Medium humanoid, any alignment

Armor Class
12
Hit Points
66 (12d8 + 12)
Speed
35 ft.
Challenge
4 (1,100 XP)
STR
10
+0
DEX
15
+2
CON
13
+1
INT
12
+1
WIS
14
+2
CHA
17
+3
Saving Throws
Cha +5, Dex +4
Skills
Athletics +4, Acrobatics +4, Performance +7
Senses
passive Perception 12
Languages
Common plus any two languages

Traits

Evasion.

If the pledgemage is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the pledgemage instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't incapacitated.

Actions

Multiattack.

The pledgemage makes two Elemental Strike attacks.

Elemental Strike.

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (3d6 + 2) fire or cold damage (the pledgemage's choice).

Showstopper (1/Day).

The pledgemage shines with elemental magic, targeting one creature it can see within 60 feet of itself. The target must make a DC 13 Wisdom saving throw. On a failed save, the target takes 28 (8d6) fire or cold damage (the pledgemage's choice) and is stunned until the start of the pledgemage's next turn. On a successful save, the target takes half as much damage and isn't stunned.

Bonus Actions

Surge of Artistry 4.

The pledgemage moves up to its speed, surrounding itself with elemental magic as it moves. Until the end of its turn, the pledgemage can move through the space of other creatures. The first time the pledgemage enters a creature's space on a turn, that creature must succeed on a DC 13 Dexterity saving throw or be knocked prone. If the pledgemage ends its turn in another creature's space, the pledgemage takes 5 (1d10) force damage and is pushed into the nearest unoccupied space.

Spellcasting

Spellcasting.

The pledgemage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

Raw data
{
  "ac": [
    12
  ],
  "cr": "4",
  "hp": {
    "average": 66,
    "formula": "12d8 + 12"
  },
  "cha": 17,
  "con": 13,
  "dex": 15,
  "int": 12,
  "str": 10,
  "wis": 14,
  "name": "Prismari Pledgemage",
  "page": 205,
  "save": {
    "cha": "+5",
    "dex": "+4"
  },
  "size": [
    "S",
    "M"
  ],
  "type": {
    "tags": [
      "sorcerer"
    ],
    "type": "humanoid"
  },
  "bonus": [
    {
      "name": "Surge of Artistry {@recharge 4}",
      "entries": [
        "The pledgemage moves up to its speed, surrounding itself with elemental magic as it moves. Until the end of its turn, the pledgemage can move through the space of other creatures. The first time the pledgemage enters a creature's space on a turn, that creature must succeed on a {@dc 13} Dexterity saving throw or be knocked {@condition prone}. If the pledgemage ends its turn in another creature's space, the pledgemage takes 5 ({@damage 1d10}) force damage and is pushed into the nearest unoccupied space."
      ]
    }
  ],
  "skill": {
    "athletics": "+4",
    "acrobatics": "+4",
    "performance": "+7"
  },
  "speed": {
    "walk": 35
  },
  "trait": [
    {
      "name": "Evasion",
      "entries": [
        "If the pledgemage is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the pledgemage instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't {@condition incapacitated}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The pledgemage makes two Elemental Strike attacks."
      ]
    },
    {
      "name": "Elemental Strike",
      "entries": [
        "{@atk ms,rs} {@hit 5} to hit, reach 5 ft. or range 60 ft., one target. {@h}12 ({@damage 3d6 + 2}) fire or cold damage (the pledgemage's choice)."
      ]
    },
    {
      "name": "Showstopper (1/Day)",
      "entries": [
        "The pledgemage shines with elemental magic, targeting one creature it can see within 60 feet of itself. The target must make a {@dc 13} Wisdom saving throw. On a failed save, the target takes 28 ({@damage 8d6}) fire or cold damage (the pledgemage's choice) and is {@condition stunned} until the start of the pledgemage's next turn. On a successful save, the target takes half as much damage and isn't {@condition stunned}."
      ]
    }
  ],
  "source": "SCC",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "alignment": [
    "A"
  ],
  "languages": [
    "Common plus any two languages"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "C",
    "F",
    "O"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell minor illusion}"
      ],
      "daily": {
        "1e": [
          "{@spell mage armor}",
          "{@spell water walk}"
        ],
        "2e": [
          "{@spell gust of wind}",
          "{@spell silent image}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The pledgemage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 13}):"
      ]
    }
  ],
  "conditionInflict": [
    "prone",
    "stunned"
  ],
  "referenceSources": [
    "SCC-ARiR",
    "SCC-CK"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "dexterity",
    "wisdom"
  ],
  "savingThrowForcedSpell": [
    "strength"
  ]
}