Princeps Kovik

CreatureBGDIAp. 912014

Medium fiend, lawful evil

Armor Class
16 (natural armor)
Hit Points
85 (10d8 + 40)
Speed
30 ft.
Challenge
8 (3,900 XP)
STR
18
+4
DEX
15
+2
CON
18
+4
INT
11
+0
WIS
12
+1
CHA
14
+2
Saving Throws
Cha +5, Con +7, Wis +4
Damage Resistances
cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunities
fire; poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 11
Languages
Infernal, telepathy 120 ft.

Traits

Devil's Sight.

Magical darkness doesn't impede Kovik's darkvision.

Magic Resistance.

Kovik has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Kovik makes two attacks with its chains.

Chain.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if Kovik isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.

Animate Chains (Recharges after a Short or Long Rest).

Up to four chains Kovik can see within 60 feet of it magically sprout razor-edged barbs and animate under Kovik's control, provided that the chains aren't being worn or carried.

Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When Kovik uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if Kovik is incapacitated or dies.

Reactions

Unnerving Mask.

When a creature Kovik can see starts its turn within 30 feet of Kovik, Kovik can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see Kovik, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 85,
    "formula": "10d8 + 40"
  },
  "cha": 14,
  "con": 18,
  "dex": 15,
  "int": 11,
  "str": 18,
  "wis": 12,
  "name": "Princeps Kovik",
  "page": 91,
  "save": {
    "cha": "+5",
    "con": "+7",
    "wis": "+4"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "devil"
    ],
    "type": "fiend"
  },
  "isNpc": true,
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Devil's Sight",
      "entries": [
        "Magical darkness doesn't impede Kovik's darkvision."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Kovik has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Kovik makes two attacks with its chains."
      ]
    },
    {
      "name": "Chain",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage. The target is {@condition grappled} (escape {@dc 14}) if Kovik isn't already grappling a creature. Until this grapple ends, the target is {@condition restrained} and takes 7 ({@damage 2d6}) piercing damage at the start of each of its turns."
      ]
    },
    {
      "name": "Animate Chains (Recharges after a Short or Long Rest)",
      "entries": [
        "Up to four chains Kovik can see within 60 feet of it magically sprout razor-edged barbs and animate under Kovik's control, provided that the chains aren't being worn or carried.",
        "Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When Kovik uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if Kovik is {@condition incapacitated} or dies."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "resist": [
    "cold",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't silvered",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "BGDIA",
  "_isCopy": true,
  "passive": 11,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "reaction": [
    {
      "name": "Unnerving Mask",
      "entries": [
        "When a creature Kovik can see starts its turn within 30 feet of Kovik, Kovik can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see Kovik, it must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} until the end of its turn."
      ]
    }
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Infernal",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Devil's Sight",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "languageTags": [
    "I",
    "TP"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "frightened",
    "grappled",
    "restrained"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}